<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>Sega360</title><link>http://www.codeplex.com/sega360/Project/ProjectRss.aspx</link><description>Sega Genesis &amp;#38; Motorola 68000 emulator for the Xbox 360</description><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/sega360/Wiki/View.aspx?title=Home&amp;version=13</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Sega Genesis &amp;#38; Motorola 68000 emulator for the Xbox 360
&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Some Important Notes:&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;After a six month break, I've decided to resume development on Sega360&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;This project is in very early days, and currently DOES NOT PLAY GAMES.  The 68000 instruction set is mostly done, but needs thorough testing and performance tuning - there are certainly some bugs that need ironing out.  I've started emulating the VDP (video display processor), and have implemented horizontal scrolling.  Sprites probably won't be in there for a few months yet.  I haven't even looked at emulating the sound chips yet, that can wait until the very end.&lt;br /&gt; &lt;br /&gt;The reason I'm publishing this project now is to drum up some early interest.  It would be excellent if anybody with any experience in emulators, especially the Sega Genesis, could get in touch, and if you want to lend a hand then that would be great.  I looked at porting an existing C++ Genesis emulator, but all the source code I could find was horrendously complicated, and much of it used assembler language which I'm assuming wouldn't work on the Xbox 360 anyway.&lt;br /&gt; &lt;br /&gt;My long term goal is to create a Sega Genesis/Master System/Game Gear/Sega CD/32X emulator for the Xbox 360 that runs at full speed and with full sound support, entirely in C#.  I'd like to keep the 68000 core as general purpose as possible so that people can use it in other future emulator projects.&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=sega360&amp;amp;DownloadId=16970" alt="Composite.png" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>GrahamStoneman</author><pubDate>Thu, 21 Feb 2008 21:28:44 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080221092844P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/sega360/SourceControl/ListDownloadableCommits.aspx</link><description>Removed obj directories</description><author>GrahamStoneman</author><pubDate>Thu, 21 Feb 2008 21:18:44 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080221091844P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/sega360/SourceControl/ListDownloadableCommits.aspx</link><description>Updated to XNA Game Studio 2.0</description><author>GrahamStoneman</author><pubDate>Thu, 21 Feb 2008 21:17:19 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080221091719P</guid></item><item><title>Patch Uploaded</title><link>http://www.codeplex.com/sega360/SourceControl/PatchList.aspx</link><description>
&lt;p&gt;&lt;a href='/UserAccount/UserProfile.aspx?UserName=patcar'&gt;patcar&lt;/a&gt; has uploaded a patch.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br&gt;Ignore the last one. I didn&amp;#39;t quite have the right things in the right places. On the plus side, this one also has NBCD working.&lt;/p&gt;</description><author>patcar</author><pubDate>Thu, 30 Aug 2007 07:37:06 GMT</pubDate><guid isPermaLink="false">Patch Uploaded 20070830073706A</guid></item><item><title>Patch Uploaded</title><link>http://www.codeplex.com/sega360/SourceControl/PatchList.aspx</link><description>
&lt;p&gt;&lt;a href='/UserAccount/UserProfile.aspx?UserName=patcar'&gt;patcar&lt;/a&gt; has uploaded a patch.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br&gt;Added support of ABCD, SBCD, and most of the logic for NBCD &amp;#40;stupid addressing modes&amp;#41;.&lt;/p&gt;</description><author>patcar</author><pubDate>Wed, 29 Aug 2007 08:03:48 GMT</pubDate><guid isPermaLink="false">Patch Uploaded 20070829080348A</guid></item><item><title>NEW POST: Can't build</title><link>http://www.codeplex.com/sega360/Thread/View.aspx?ThreadId=14337</link><description>&lt;div class="wikidoc"&gt;
Sorry, I've added the missing file now.  You can get hold of the Gods rom from the RomNation website.&lt;br /&gt;
&lt;/div&gt;</description><author>GrahamStoneman</author><pubDate>Tue, 28 Aug 2007 21:20:19 GMT</pubDate><guid isPermaLink="false">NEW POST: Can't build 20070828092019P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/sega360/SourceControl/ListDownloadableCommits.aspx</link><description>Added missing sprite file, fixed zipped SMD bug</description><author>GrahamStoneman</author><pubDate>Tue, 28 Aug 2007 21:17:03 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070828091703P</guid></item><item><title>NEW POST: Can't build</title><link>http://www.codeplex.com/sega360/Thread/View.aspx?ThreadId=14337</link><description>&lt;div class="wikidoc"&gt;
Never mind. It's really easy to add one of those at it turns out. Even so, as the font itself isn't going to be added, it couldn't hurt to add it to the repository.&lt;br /&gt;
&lt;/div&gt;</description><author>patcar</author><pubDate>Sun, 26 Aug 2007 21:58:37 GMT</pubDate><guid isPermaLink="false">NEW POST: Can't build 20070826095837P</guid></item><item><title>NEW POST: Can't build</title><link>http://www.codeplex.com/sega360/Thread/View.aspx?ThreadId=14337</link><description>&lt;div class="wikidoc"&gt;
The font &amp;quot;CourierNew.spritefont&amp;quot; is missing from the source code repository. &lt;br /&gt;
&lt;/div&gt;</description><author>patcar</author><pubDate>Sun, 26 Aug 2007 18:39:41 GMT</pubDate><guid isPermaLink="false">NEW POST: Can't build 20070826063941P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/sega360/SourceControl/ListDownloadableCommits.aspx</link><description>Fixed bug in integer arithmetic, added zip file support</description><author>GrahamStoneman</author><pubDate>Fri, 24 Aug 2007 22:33:11 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070824103311P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/sega360/Wiki/View.aspx?title=Home&amp;version=12</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Sega Genesis &amp;#38; Motorola 68000 emulator for the Xbox 360
&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Some Important Notes:&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;This project is in very early days, and currently DOES NOT PLAY GAMES.  The 68000 instruction set is mostly done, but needs thorough testing and performance tuning - there are certainly some bugs that need ironing out.  I've started emulating the VDP (video display processor), and have implemented horizontal scrolling.  Sprites probably won't be in there for a few months yet.  I haven't even looked at emulating the sound chips yet, that can wait until the very end.&lt;br /&gt; &lt;br /&gt;The reason I'm publishing this project now is to drum up some early interest.  It would be excellent if anybody with any experience in emulators, especially the Sega Genesis, could get in touch, and if you want to lend a hand then that would be great.  I looked at porting an existing C++ Genesis emulator, but all the source code I could find was horrendously complicated, and much of it used assembler language which I'm assuming wouldn't work on the Xbox 360 anyway.&lt;br /&gt; &lt;br /&gt;My long term goal is to create a Sega Genesis/Master System/Game Gear/Sega CD/32X emulator for the Xbox 360 that runs at full speed and with full sound support, entirely in C#.  I'd like to keep the 68000 core as general purpose as possible so that people can use it in other future emulator projects.&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/sega360/Project/FileDownload.aspx?DownloadId=16970" alt="Composite.png" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>GrahamStoneman</author><pubDate>Thu, 23 Aug 2007 23:22:42 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070823112242P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/sega360/SourceControl/ListDownloadableCommits.aspx</link><description>Finished horizontal scrolling</description><author>GrahamStoneman</author><pubDate>Mon, 13 Aug 2007 06:06:08 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070813060608A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/sega360/SourceControl/ListDownloadableCommits.aspx</link><description>Bug fixes, made a start on H scrolling</description><author>GrahamStoneman</author><pubDate>Sun, 05 Aug 2007 22:00:22 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070805100022P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/sega360/Wiki/View.aspx?title=Home&amp;version=11</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Sega Genesis &amp;#38; Motorola 68000 emulator for the Xbox 360
&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Some Important Notes:&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;This project is in very early days, and currently DOES NOT PLAY GAMES.  The 68000 instruction set is mostly done, but needs thorough testing and performance tuning.  I still need to emulate the VDP, and then the sound chip, which is likely to take a good few months.&lt;br /&gt; &lt;br /&gt;The reason I'm publishing this project now is to drum up some early interest.  It would be excellent if anybody with any experience in emulators, especially the Sega Genesis, could get in touch, and if you want to lend a hand then that would be great too.  I looked at porting an existing C++ Genesis emulator, but all the source code I could find was horrendously complicated, and much of it used assembler language which I'm assuming wouldn't work on the Xbox 360 anyway.&lt;br /&gt; &lt;br /&gt;My long term goal is to create a Sega Genesis/Master System/Game Gear/Sega CD/32X emulator for the Xbox 360 that runs at full speed and with full sound support, entirely in C#.  I'd like to keep the 68000 core as general purpose as possible so that people can use it in other future emulator projects.&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/sega360/Project/FileDownload.aspx?DownloadId=16970" alt="Composite.png" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>GrahamStoneman</author><pubDate>Sat, 04 Aug 2007 18:12:58 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070804061258P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/sega360/SourceControl/ListDownloadableCommits.aspx</link><description>General bug fixes</description><author>GrahamStoneman</author><pubDate>Fri, 03 Aug 2007 21:44:08 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070803094408P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/sega360/Wiki/View.aspx?title=Home&amp;version=10</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Sega Genesis &amp;#38; Motorola 68000 emulator for the Xbox 360
&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Some Important Notes:&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;This project is in very early days, and currently DOES NOT PLAY GAMES.  The 68000 instruction set is mostly done, but needs thorough testing and performance tuning.  I still need to emulate the VDP, and then the sound chip, which is likely to take a good few months.&lt;br /&gt; &lt;br /&gt;The reason I'm publishing this project now is to drum up some early interest.  It would be excellent if anybody with any experience in emulators, especially the Sega Genesis, could get in touch, and if you want to lend a hand then that would be great too.  I looked at porting an existing C++ Genesis emulator, but all the source code I could find was horrendously complicated, and much of it used assembler language which I'm assuming wouldn't work on the Xbox 360 anyway.&lt;br /&gt; &lt;br /&gt;My long term goal is to create a Sega Genesis/Master System/Game Gear/Sega CD/32X emulator for the Xbox 360 that runs at full speed and with full sound support, entirely in C#.  I'd like to keep the 68000 core as general purpose as possible so that people can use it in other future emulator projects.&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/sega360/Project/FileDownload.aspx?DownloadId=16576" alt="sonic.gif" /&gt; &lt;img src="http://www.codeplex.com/sega360/Project/FileDownload.aspx?DownloadId=16599" alt="gods.gif" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>GrahamStoneman</author><pubDate>Mon, 30 Jul 2007 08:08:12 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070730080812A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/sega360/Wiki/View.aspx?title=Home&amp;version=9</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Sega Genesis &amp;#38; Motorola 68000 emulator for the Xbox 360
&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Some Important Notes:&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;This project is in very early days, and currently DOES NOT PLAY GAMES.  The 68000 instruction set is mostly done, but needs thorough testing and performance tuning.  I still need to emulate the VDP, and then the sound chip, which is likely to take a good few months.&lt;br /&gt; &lt;br /&gt;The reason I'm publishing this project now is to drum up some early interest.  It would be excellent if anybody with any experience in emulators, especially the Sega Genesis, could get in touch, and if you want to lend a hand then that would be great too.  I looked at porting an existing C++ Genesis emulator, but all the source code I could find was horrendously complicated, and much of it used assembler language which I'm assuming wouldn't work on the Xbox 360 anyway.&lt;br /&gt; &lt;br /&gt;My long term goal is to create a Sega Genesis/Master System/Game Gear/Sega CD/32X emulator for the Xbox 360 that runs at full speed and with full sound support, entirely in C#.  I'd like to keep the 68000 core as general purpose as possible so that people can use it in other future emulator projects.&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/sega360/Project/FileDownload.aspx?DownloadId=16576" alt="sonic.gif" /&gt;&lt;img src="http://www.codeplex.com/sega360/Project/FileDownload.aspx?DownloadId=16599" alt="gods.gif" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>GrahamStoneman</author><pubDate>Mon, 30 Jul 2007 08:07:52 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070730080752A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/sega360/SourceControl/ListDownloadableCommits.aspx</link><description>Some early work on the VDP, joypad input.</description><author>GrahamStoneman</author><pubDate>Sun, 29 Jul 2007 20:21:02 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070729082102P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/sega360/Wiki/View.aspx?title=Home&amp;version=8</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Sega Genesis &amp;#38; Motorola 68000 emulator for the Xbox 360
&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Some Important Notes:&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;This project is in very early days, and currently DOES NOT PLAY GAMES.  The 68000 instruction set is mostly done, but needs thorough testing and performance tuning.  I still need to emulate the VDP, and then the sound chip, which is likely to take a good few months.&lt;br /&gt; &lt;br /&gt;The reason I'm publishing this project now is to drum up some early interest.  It would be excellent if anybody with any experience in emulators, especially the Sega Genesis, could get in touch, and if you want to lend a hand then that would be great too.  I looked at porting an existing C++ Genesis emulator, but all the source code I could find was horrendously complicated, and much of it used assembler language which I'm assuming wouldn't work on the Xbox 360 anyway.&lt;br /&gt; &lt;br /&gt;My long term goal is to create a Sega Genesis/Master System/Game Gear/Sega CD/32X emulator for the Xbox 360 that runs at full speed and with full sound support, entirely in C#.  I'd like to keep the 68000 core as general purpose as possible so that people can use it in other future emulator projects.&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/sega360/Project/FileDownload.aspx?DownloadId=16576" alt="sonic.gif" /&gt; &lt;img src="http://www.codeplex.com/sega360/Project/FileDownload.aspx?DownloadId=16599" alt="gods.gif" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>GrahamStoneman</author><pubDate>Sun, 29 Jul 2007 20:18:24 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070729081824P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/sega360/Wiki/View.aspx?title=Home&amp;version=7</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Sega Genesis &amp;#38; Motorola 68000 emulator for the Xbox 360
&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Some Important Notes:&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;This project is in very early days, and currently DOES NOT PLAY GAMES.  The 68000 instruction set is mostly done, but needs thorough testing and performance tuning.  I still need to emulate the VDP, and then the sound chip, which is likely to take a good few months.&lt;br /&gt; &lt;br /&gt;The reason I'm publishing this project now is to drum up some early interest.  It would be excellent if anybody with any experience in emulators, especially the Sega Genesis, could get in touch, and if you want to lend a hand then that would be great too.  I looked at porting an existing C++ Genesis emulator, but all the source code I could find was horrendously complicated, and much of it used assembler language which I'm assuming wouldn't work on the Xbox 360 anyway.&lt;br /&gt; &lt;br /&gt;My long term goal is to create a Sega Genesis/Master System/Game Gear/Sega CD/32X emulator for the Xbox 360 that runs at full speed and with full sound support, entirely in C#.  I'd like to keep the 68000 core as general purpose as possible so that people can use it in other future emulator projects.&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/sega360/Project/FileDownload.aspx?DownloadId=16576" alt="sonic.gif" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>GrahamStoneman</author><pubDate>Sun, 29 Jul 2007 13:09:47 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070729010947P</guid></item></channel></rss>