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The Farseer Physics Engine is an easy to use 2D physics engine designed for Microsoft’s *XNA* and *Silverlight* platforms. The Farseer Physics Engine focuses on simplicity, useful features, and enabling the creation of fun, dynamic games.
Page Views: 7148 |
Downloads: 940 |
Started: Sep 19 2006 |
Contributors: 5 |
License: Ms-PL
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Farseer Physics Engine 2.1.3
Nov 5 2009 - Beta
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Goblin XNA is a platform for research on 3D user interfaces, including mobile augmented reality and virtual reality, with an emphasis on games. It is written in C# and based on Microsoft XNA Game Studio 3.1.
Page Views: 976 |
Downloads: 157 |
Started: Jan 26 2009 |
Contributors: 1 |
License: BSD
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Goblin XNA v3.3
Oct 15 2009 - Stable
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Mercury Particle Engine is a multi-platform API which allows developers to add rich visual effects to their games. Implemented in C# and targeting the Microsoft XNA Framework, it is fully compatible with Windows and Xbox 360.
Page Views: 781 |
Downloads: 185 |
Started: Sep 25 2006 |
Contributors: 3 |
License: Ms-PL
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MercuryParticleEngine 3.0.0
Apr 10 2009 - Stable
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The Oops! Framework includes many game services and components that extend Microsoft's XNA Framework. The most noteworthy of these components is an easy to use 3D Physics game component/framework that runs on Windows...and XBOX 360!!!
Page Views: 412 |
Downloads: 54 |
Started: Oct 11 2007 |
Contributors: 1 |
License: Ms-PL
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Oops! XNA 3D Physics Framework 0.5
Mar 22 2009 - Beta
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Allows Video Playback in the Microsoft XNA Framework, using DirectShow.
Page Views: 208 |
Downloads: 49 |
Started: Feb 24 2008 |
Contributors: 1 |
License: Ms-PL
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XNA DirectShow Video Player v1.1
May 1 2008
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This is a professional installer for your XNA-based games, written in WiX, Microsoft's Open Source toolkit for creating msi packages. It checks for .NET and automatically deploys the XNA Framework if needed, getting rid of the dependency problem once and for all. Source included!
Page Views: 308 |
Downloads: 35 |
Started: Nov 26 2007 |
Contributors: 1 |
License: Ms-PL
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3.1.7-beta
Oct 21 2009 - Beta
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Capture the Flag is a 2d Capture the flag game made for the Zune platform using XNA 3.0 CTP. Players choose to join or start a network session in the main menu. When in game, the player uses left or right on the DPad to choose the team on which to play with. Once sides have b...
Page Views: 4 |
Downloads: 2 |
Started: Jun 29 2008 |
Contributors: 1 |
License: GPLv2
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Capture the Flag for the Zune
Jun 29 2008
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Project Description:
The goal of this project is to develop Massive Multiplayer Online Action Engine that allows developing MMO games with distributed game-model calculation for massive 3d actions.
These games will allow a hundreds or if we will be lucky with implement...
Page Views: 103 |
Downloads: 11 |
Started: Jan 25 2007 |
Contributors: 1 |
License: Custom
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0.0.2 Alpha
Feb 19 2007
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The X-Engine is a game engine built around Microsoft's XNA project. It is designed to make implementation of many common tasks easy, as well as expand upon this with some more advanced features. It is designed to make all of this easy with a very moddular system, where differe...
Page Views: 200 |
Downloads: 23 |
Started: Mar 22 2008 |
Contributors: 1 |
License: MIT
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Build 2.1.5
Jul 26 2008
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A quadtree component for terrain/landscape management. I am using Microsoft's XNA Game Studio v1.0.
Page Views: 126 |
Downloads: 17 |
Started: Dec 19 2006 |
Contributors: 1 |
License: Custom
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0.3.5 Beta
Dec 23 2006
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Blog de atividades do Microsoft Innovation Center - Interop, também conhecido como LMS, na Unicamp.
Page Views: 94 |
Downloads: 88 |
Started: Oct 31 2007 |
Contributors: 6 |
License: Ms-PL
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Interop Router 3.3.1
May 7 2009 - Beta
No ratings / reviews yet
5 star avg in previous release
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SharpSteer is a C# port of OpenSteer. Like OpenSteer, the aim of SharpSteer is to help construct steering behaviors for autonomous characters in games and animation, with a current implementation focus toward Microsoft's XNA.
Page Views: 108 |
Downloads: 12 |
Started: Mar 22 2007 |
Contributors: 1 |
License: Custom
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SharpSteer for XNA Framework 2.0
Mar 1 2008
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Elephant is a small Game Framework, currently set with a focus on game development through Microsoft XNA.
Its goal is to provide developers with a quick, easy, robust and flexible way to produce game prototypes, or even full-fledged games.
Page Views: 59 |
Downloads: 6 |
Started: Jul 8 2007 |
Contributors: 1 |
License: BSD
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1.2 Beta
Aug 13 2007
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Attack of the Crazy Pixels is a tower defense game for Microsoft Windows XP and newer.
It is build on Microsofts XNA Game Studio 3.1 and written in C# 3.0.
Page Views: 30 |
Downloads: 7 |
Started: Aug 15 2009 |
Contributors: 1 |
License: MIT
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Attack of the Crazy Pixels v0.1 Beta
Aug 15 2009 - Beta
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The XNA Roguelike project is an attempt to develop a roguelike in C# using the Microsoft XNA framework.
Page Views: 31 |
Downloads: 4 |
Started: May 17 2008 |
Contributors: 1 |
License: LGPL
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XNA Roguelike v0.1
May 17 2008
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Ngd4Xna is a C# wrapper around the Newton Game Dynamics physics engine.
The goal of this project is to create an object oriented wrapper around the Newton Game Dynamics physics engine and to integrates that wrapper with Microsoft's XNA gaming library.
Ngd4Xna is different ...
Page Views: 15 |
Downloads: 1 |
Started: Jun 6 2008 |
Contributors: 1 |
License: Ms-PL
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Ngd4Xna v2.0 Beta 16 rev. 0
Jul 21 2008
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2D Scrolling Platform Game. Based on the Platform Engine by Microsoft. Now has high quality graphics and sound. Will be made available on Windows and XBox.
Please send any comments to: kirasoftworks@googlemail.com
Page Views: 14 |
Downloads: 0 |
Started: Jan 8 2009 |
Contributors: 1 |
License: Ms-RL
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There is no current release.
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XNA fixed shooter based on "Galaga". The game is executed completely in 3D however all of the action happens in the X-Z plane.
Note, this game requires installation of the Microsoft XNA Runtime and is currently a Windows application.
Page Views: 6 |
Downloads: 13 |
Started: Feb 9 2009 |
Contributors: 1 |
License: GPLv2
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SpaceShooter 0.0.0.10 dev
Apr 21 2009 - Alpha
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Space Shuttle is a game inspired by the popular Commodore 64 game Space Taxi by John Kutcher & MUSE Software.
This game will be developed using the Microsoft XNA Framework.
Page Views: 5 |
Downloads: 0 |
Started: Feb 12 2008 |
Contributors: 9 |
License: Ms-PL
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There is no current release.
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XNASurfaceToolsKit offers some useful class to help you when you dev with XNA on the Microsoft Surface Platform.
To use this code, you NEED the Surface SDK.
Page Views: 4 |
Downloads: 3 |
Started: Aug 29 2009 |
Contributors: 1 |
License: Ms-PL
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First version
Aug 29 2009 - Alpha
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NIN Engine is a solution template for small to medium sized game projects using the Microsoft XNA Framework.
Page Views: 1 |
Downloads: 0 |
Started: Sep 30 2007 |
Contributors: 1 |
License: Ms-PL
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There is no current release.
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XNA game programming framework consisting of well-designed classes and components that tackle the really complicated stuff you're confronted with when creating larger games.
All code is fully commented from beginning to end and has 100% unit test coverage.
Page Views: 538 |
Downloads: 39 |
Started: Sep 12 2009 |
Contributors: 1 |
License: Custom
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R884
Sep 22 2009 - Stable
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Virtu is an Apple IIe emulator for the .NET Framework using C# with Silverlight, WPF & XNA.
Page Views: 205 |
Downloads: 29 |
Started: May 23 2009 |
Contributors: 2 |
License: GPLv2
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Virtu 0.7
Nov 18 2009 - Stable
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Run XNA games without code changes in Silverlight 2 or 3. SpriteBatch based graphics only, no 3D. Since the game compiles into straight Silverlight code, it will run anywhere that Silverlight can.
Page Views: 902 |
Downloads: 66 |
Started: Mar 12 2009 |
Contributors: 5 |
License: MIT
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SilverSprite 1.0
Jul 12 2009 - Stable
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Jewels is a simple, yet quite polished puzzle game, more specifically a Bejeweled -clone. I started it as a XNA programming exercise for myself, making it also my first C# program. Nevertheless, it is still quite fun to play. :)
Page Views: 135 |
Downloads: 31 |
Started: Dec 9 2007 |
Contributors: 1 |
License: MIT
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Jewels v1.0
May 18 2008 - Stable
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