flatline0

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Member SinceJuly 7, 2008
Last VisitMarch 12, 2009

Contact

coordinator for

DarkWynter 3D Prototyping Engine
DarkWynter Xna Controller Harness

flatline0

personal statement


Jason S. Hardman
Technical Research and Development
529 Lex Dr. Charlotte, NC 2826
//Jason.S.Hardman@gmail.com
http://flatline.darkwynter.com
704.910.9552
SKILLS

Summary: Agile “Scrum” Development, Object Oriented Analysis & Design, MVC, OOP, Stream,
3D and 2D Graphics, Data Models, Design Patterns, Interfaces, Delegates/Events,
Abstraction, Debug, Documentation, Agile Development, Controls, and Audio Design.

CPU Languages: C#, C++/C, Java, Perl, UML
GPU Languages: HLSL, GLSL, Graphics Shading, GP-GPU Techniques

Graphic Systems: Xna, OpenGL, DirectX, .Net Forms, Java Swing
Environments: .Net Framework, Windows, Linux, Xbox360

DB and Network: XML databasing, Sequel, MySQL, Sockets, FTP programming
Development Tools: Visual Studios, SVN, Bug Tracker, UML profilers
Web Design: XML, Javascript, SSI, CSS, Perl, CMS, Wiki, Blog, XHTML, HTML


EDUCATION

University of North Carolina at Charlotte 8/01 – 8/07
Bachelor of Science in Computer Science

Primary Study: General Purpose Computation on Graphics Processors (GPGPU)
3D-Visualization and Application Development

Secondary Study: Finance, Accounting, Economics, Business Management


High School 8/96 - 6/99
East Mecklenburg National Forensics League, Football, Soccer, Novell 4.x T.A.

Music
Western Theory Dan Miller Organist Calvary Church, NC 1992–1994
Suzuki Method Margaret Spainhour Charlotte, NC; Stevens Point, WI 1982–1992

COMMUNITY
Creating tutorials for Darkwynter, focused on open-source tools for academic applications. (http://darkwynter.com)

Working with graduate students from UNCC to establish Carolina Game Works, a discussion forum for amatures and students interested in game development in North Carolina.

PERSONAL INTERESTS
Music (all types), Philosophy, Religions, US and Foreign Policy, and Snow Boarding.

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