Jason S. Hardman
Technical Research and Development
529 Lex Dr. Charlotte, NC 2826
//Jason.S.Hardman@gmail.comhttp://flatline.darkwynter.com704.910.9552
SKILLS
Summary: Agile “Scrum” Development, Object Oriented Analysis & Design, MVC, OOP, Stream,
3D and 2D Graphics, Data Models, Design Patterns, Interfaces, Delegates/Events,
Abstraction, Debug, Documentation, Agile Development, Controls, and Audio Design.
CPU Languages: C#, C++/C, Java, Perl, UML
GPU Languages: HLSL, GLSL, Graphics Shading, GP-GPU Techniques
Graphic Systems: Xna, OpenGL, DirectX, .Net Forms, Java Swing
Environments: .Net Framework, Windows, Linux, Xbox360
DB and Network: XML databasing, Sequel, MySQL, Sockets, FTP programming
Development Tools: Visual Studios, SVN, Bug Tracker, UML profilers
Web Design: XML, Javascript, SSI, CSS, Perl, CMS, Wiki, Blog, XHTML, HTML
EDUCATION
University of North Carolina at Charlotte 8/01 – 8/07
Bachelor of Science in Computer Science
Primary Study: General Purpose Computation on Graphics Processors (GPGPU)
3D-Visualization and Application Development
Secondary Study: Finance, Accounting, Economics, Business Management
High School 8/96 - 6/99
East Mecklenburg National Forensics League, Football, Soccer, Novell 4.x T.A.
Music
Western Theory Dan Miller Organist Calvary Church, NC 1992–1994
Suzuki Method Margaret Spainhour Charlotte, NC; Stevens Point, WI 1982–1992
COMMUNITY
Creating tutorials for Darkwynter, focused on open-source tools for academic applications. (http://darkwynter.com)
Working with graduate students from UNCC to establish Carolina Game Works, a discussion forum for amatures and students interested in game development in North Carolina.
PERSONAL INTERESTS
Music (all types), Philosophy, Religions, US and Foreign Policy, and Snow Boarding.