| Change Set |
Date |
Downloads |
Comment |
cb7556066460
by
Einar Ingebrigtsen
|
Dec 30 2011 at
10:18 PM
|
35 |
MajorRefactoring
tip
Fixed lighting for Texture mapped materials - use specular property of the material, not just WHITE.. Damn oversight!
|
dc469b675c11
by
Einar Ingebrigtsen
|
Dec 30 2011 at
9:58 PM
|
0 |
Fixed Programatic sample to override OnUpdate() not replace it - making it not getting called from Balder.
|
8e56880dada1
by
Einar Ingebrigtsen
|
Dec 30 2011 at
9:58 PM
|
0 |
Get the Dispatcher from the Deployment instead of from the root visual - it will cause an UnauthorizedException when running on a different thread because the RootVisual is a FrameworkElement, non accessible from other threads!
|
4c65874982b2
by
Einar Ingebrigtsen
|
Dec 30 2011 at
1:48 PM
|
0 |
Added dispatcher support for Notifications
|
b33e9e5916f9
by
Einar Ingebrigtsen
|
Dec 29 2011 at
10:21 PM
|
0 |
Ditto - same as previous, only this time for the SL5/Xna based SpriteContext
|
03cc64f088e9
by
Einar Ingebrigtsen
|
Dec 29 2011 at
9:59 PM
|
0 |
Added null check for the World matrix - it appears to be Null at times. This is more of a symptom from something else, but temporarily sticking in the null check and setting the Identity matrix if so, for now.
|
3201ad103d49
by
Einar Ingebrigtsen
|
Dec 28 2011 at
5:34 PM
|
1 |
References added by adding MVVM Light as a Nuget package has now been removed and fixed for the sample browser
|
d302201f90c4
by
Einar Ingebrigtsen
|
Dec 28 2011 at
5:33 PM
|
0 |
Added null check for Matrix - it should never be null, but there might be some synchronization issues
|
0ec2161c4042
by
Einar Ingebrigtsen
|
Dec 27 2011 at
2:28 PM
|
1 |
Added locking around sorting of nodes
|
4eeebfb94472
by
Einar Ingebrigtsen
|
Dec 27 2011 at
8:46 AM
|
0 |
Updated ignore file
|
f0d58895c071
by
Einar Ingebrigtsen
|
Dec 27 2011 at
8:46 AM
|
0 |
Switching to using Nuget for dependencies - also using Nuget Powertools to get dependencies directly at first time compile
|
53ffc5f674dd
by
Einar Ingebrigtsen
|
Dec 25 2011 at
10:10 PM
|
0 |
Minor cleanups - moving NodeStatistics into the Diagnostics namespace. Might not be its final destination, just getting to grips with the structure
|
d9dad2c924c9
by
Einar Ingebrigtsen
|
Dec 25 2011 at
10:04 PM
|
0 |
Removing more platform support other than Silverlight
|
8eab36935214
by
Einar Ingebrigtsen
|
Dec 25 2011 at
9:56 PM
|
0 |
Officially started killing of iOS, Desktop and general Xna support - Silverlight FTW
|
128d209bb72b
by
Einar Ingebrigtsen
|
Dec 25 2011 at
9:40 PM
|
0 |
Started working on the fallback scenario for untrusted SL5 sites and Mac OSX - for now the fallback will be software rendering. Aiming for an inbetween fallback with WebGL for browsers that support it.
|
d738705734fd
by
Einar Ingebrigtsen
|
Dec 25 2011 at
2:03 PM
|
0 |
Added CreateFromAxisAngle were one specifies an axis and the number of degrees around that specific axist you want to create a transformation matrix from
|
9d20e0456865
by
Einar Ingebrigtsen
|
Dec 14 2011 at
8:24 PM
|
0 |
Cleaning up repository
|
019a1dc08787
by
Einar Ingebrigtsen
|
Dec 14 2011 at
7:56 PM
|
0 |
Serious clean up. Balder is now officially becoming a Silverlight only library - all other platform support is being removed.
|
b022de08d601
by
Einar Ingebrigtsen
|
Dec 14 2011 at
7:52 PM
|
4 |
Status Quo - Balder working as before on SL5 RTM now. Will continue to work on Material and lighting to get it as I want it.
|
0bce918da970
by
Einar Ingebrigtsen
|
Dec 12 2011 at
8:30 PM
|
3 |
A lot of refactoring going on that is not done, but just need to push this to move along. First of all - rendering for SL5 partially up and running again. But something wrong with texturing, need to look at this. Secondly, software rendering for SL4 and what will be the fallback rendering is being rewritten. In general when all rewriting has been done, deferred rendering will the way rendering happens inside Balder for both software and hardware rendering. Gives better performance and more possibilities. This will take a few more weeks till is done.
|
f19d395fb329
by
Einar Ingebrigtsen
|
Oct 6 2011 at
8:25 PM
|
0 |
Started working on deferred rendering - first off for software rendering
|
f39dcc8a1a38
by
Marius Ionescu
|
Oct 4 2011 at
10:55 AM
|
109 |
Animation
Start and stoping animation testing.
|
f3cd2175a91c
by
Marius Ionescu
|
Sep 30 2011 at
10:31 AM
|
21 |
Return back to Animation.
|
567272fe33ea
by
Einar Ingebrigtsen
|
Sep 8 2011 at
4:52 PM
|
61 |
MajorRefactoring
Removed a TAB.. :) A biggy..
|
b410baafba4d
by
Einar Ingebrigtsen
|
Sep 8 2011 at
4:52 PM
|
8 |
Reordered initialization of game - kinda helpful doing it before we initialize the rest of game based upon what happens in a derived class
|