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Change Set Date Downloads Comment
cb7556066460
by Einar Ingebrigtsen
Dec 30 2011 at
10:18 PM
35 MajorRefactoring tip Fixed lighting for Texture mapped materials - use specular property of the material, not just WHITE.. Damn oversight!
dc469b675c11
by Einar Ingebrigtsen
Dec 30 2011 at
9:58 PM
0 Fixed Programatic sample to override OnUpdate() not replace it - making it not getting called from Balder.
8e56880dada1
by Einar Ingebrigtsen
Dec 30 2011 at
9:58 PM
0 Get the Dispatcher from the Deployment instead of from the root visual - it will cause an UnauthorizedException when running on a different thread because the RootVisual is a FrameworkElement, non accessible from other threads!
4c65874982b2
by Einar Ingebrigtsen
Dec 30 2011 at
1:48 PM
0 Added dispatcher support for Notifications
b33e9e5916f9
by Einar Ingebrigtsen
Dec 29 2011 at
10:21 PM
0 Ditto - same as previous, only this time for the SL5/Xna based SpriteContext
03cc64f088e9
by Einar Ingebrigtsen
Dec 29 2011 at
9:59 PM
0 Added null check for the World matrix - it appears to be Null at times. This is more of a symptom from something else, but temporarily sticking in the null check and setting the Identity matrix if so, for now.
3201ad103d49
by Einar Ingebrigtsen
Dec 28 2011 at
5:34 PM
1 References added by adding MVVM Light as a Nuget package has now been removed and fixed for the sample browser
d302201f90c4
by Einar Ingebrigtsen
Dec 28 2011 at
5:33 PM
0 Added null check for Matrix - it should never be null, but there might be some synchronization issues
0ec2161c4042
by Einar Ingebrigtsen
Dec 27 2011 at
2:28 PM
1 Added locking around sorting of nodes
4eeebfb94472
by Einar Ingebrigtsen
Dec 27 2011 at
8:46 AM
0 Updated ignore file
f0d58895c071
by Einar Ingebrigtsen
Dec 27 2011 at
8:46 AM
0 Switching to using Nuget for dependencies - also using Nuget Powertools to get dependencies directly at first time compile
53ffc5f674dd
by Einar Ingebrigtsen
Dec 25 2011 at
10:10 PM
0 Minor cleanups - moving NodeStatistics into the Diagnostics namespace. Might not be its final destination, just getting to grips with the structure
d9dad2c924c9
by Einar Ingebrigtsen
Dec 25 2011 at
10:04 PM
0 Removing more platform support other than Silverlight
8eab36935214
by Einar Ingebrigtsen
Dec 25 2011 at
9:56 PM
0 Officially started killing of iOS, Desktop and general Xna support - Silverlight FTW
128d209bb72b
by Einar Ingebrigtsen
Dec 25 2011 at
9:40 PM
0 Started working on the fallback scenario for untrusted SL5 sites and Mac OSX - for now the fallback will be software rendering. Aiming for an inbetween fallback with WebGL for browsers that support it.
d738705734fd
by Einar Ingebrigtsen
Dec 25 2011 at
2:03 PM
0 Added CreateFromAxisAngle were one specifies an axis and the number of degrees around that specific axist you want to create a transformation matrix from
9d20e0456865
by Einar Ingebrigtsen
Dec 14 2011 at
8:24 PM
0 Cleaning up repository
019a1dc08787
by Einar Ingebrigtsen
Dec 14 2011 at
7:56 PM
0 Serious clean up.
Balder is now officially becoming a Silverlight only library - all other platform support is being removed.
b022de08d601
by Einar Ingebrigtsen
Dec 14 2011 at
7:52 PM
4 Status Quo - Balder working as before on SL5 RTM now. Will continue to work on Material and lighting to get it as I want it.
0bce918da970
by Einar Ingebrigtsen
Dec 12 2011 at
8:30 PM
3 A lot of refactoring going on that is not done, but just need to push this to move along.
First of all - rendering for SL5 partially up and running again. But something wrong with texturing, need to look at this.
Secondly, software rendering for SL4 and what will be the fallback rendering is being rewritten.
In general when all rewriting has been done, deferred rendering will the way rendering happens inside Balder for both software and hardware rendering. Gives better performance and more possibilities. This will take a few more weeks till is done.
f19d395fb329
by Einar Ingebrigtsen
Oct 6 2011 at
8:25 PM
0 Started working on deferred rendering - first off for software rendering
f39dcc8a1a38
by Marius Ionescu
Oct 4 2011 at
10:55 AM
109 Animation Start and stoping animation testing.
f3cd2175a91c
by Marius Ionescu
Sep 30 2011 at
10:31 AM
21 Return back to Animation.
567272fe33ea
by Einar Ingebrigtsen
Sep 8 2011 at
4:52 PM
61 MajorRefactoring Removed a TAB.. :) A biggy..
b410baafba4d
by Einar Ingebrigtsen
Sep 8 2011 at
4:52 PM
8 Reordered initialization of game - kinda helpful doing it before we initialize the rest of game based upon what happens in a derived class


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