commits

date

comment

10652
by LordIkon
(2610 downloads)
Apr 2 2008
4:45 AM

Added input poller folder to the xbox360 solution.

10651
by LordIkon
(89 downloads)
Apr 2 2008
4:36 AM

Added inputpollinghandler.cs and inputbutton.cs. We can now poll for input, this is seen in FreeCamera.cs.
Modified keyboardhandler.cs, mousehandler.cs, and gamepadhandler.cs (heavily).
Added new math function in QSMathHelper. Added comments in my code and other places I found.
Minor cleanup of Camera code, and QSInterface.cs and CameraInterface.cs.

10597
by shawmishrak
(52 downloads)
Mar 29 2008
4:02 PM

Updated to latest JigLibX version.

10596
by shawmishrak
(24 downloads)
Mar 29 2008
3:23 PM

New JigLibX physics backend (see configuration.xml in framework/code/common) and some memory-related improvements.

9516
by LordIkon
(461 downloads)
Feb 7 2008
2:34 AM

Final commit for the 0.19 release. Includes sturms latest patch #791.

9387
by shawmishrak
(73 downloads)
Jan 31 2008
12:54 AM

Commit of LordIkon's gamepad code.

9206
by shawmishrak
(125 downloads)
Jan 21 2008
9:26 PM

Checkin of PhysX code.

Note: The PhysX system software is now required to be installed, and the PhysX SDK is required *if* you wish to modify/build the PhysX assembly.

9204
by Sturm
(17 downloads)
Jan 21 2008
8:49 PM

Fixes for the BE.

Fixes the following issues:
5159 BE - Running setup /snippets does not work
5163 BE - No check for PhysX installed

9188
by Sturm
(14 downloads)
Jan 21 2008
8:09 AM

Reenabled ignoring of cpc.exe
Fixed bug related to spaces in BE environment

9183
by Sturm
(15 downloads)
Jan 21 2008
3:55 AM

In order to apply this you need to use a cpc.exe which is not part of the source tree as the contained cpc.exe is being updated.

8993
by shawmishrak
(95 downloads)
Jan 10 2008
1:08 AM

Reapplied Message Loop Fix

8989
by shawmishrak
(6 downloads)
Jan 9 2008
9:45 PM

Screen Compositor commit. Note: compositing using previous screen as texture is currently unimplemented!

8905
by shawmishrak
(32 downloads)
Jan 5 2008
2:40 PM

Applied Sturm's ObjectPool fix.

8900
by LordIkon
(14 downloads)
Jan 5 2008
6:29 AM

Fixed terrain splatting coordinates being mirrored.

8822
by shawmishrak
(51 downloads)
Dec 30 2007
2:05 AM

Localization patch applied. Materials should now correctly load for everyone.

8694
by LordIkon
(131 downloads)
Dec 19 2007
6:35 AM

Code review and minor cleanup. Terrain and new graphics changes.

8693
by LordIkon
(6 downloads)
Dec 19 2007
4:46 AM

Applied Sturm's input system, messaging changes, and objectpool system.

8576
by shawmishrak
(49 downloads)
Dec 14 2007
2:40 PM

Updated for Xbox support.

8440
by LordIkon
(43 downloads)
Dec 11 2007
5:53 AM

Couple of minor camera coordinate system bug fixes.

8439
by LordIkon
(4 downloads)
Dec 11 2007
5:35 AM

Changed engine to standard right-handed coordinate system to align with standard XNA methods. Make sure not to flip coord systems in your model processor in the pipeline.

8437
by LordIkon
(9 downloads)
Dec 11 2007
4:12 AM

Render camera is now controlled through camera interface. Added two new camera types, fixed camera and arc ball camera. All cameras are now required to attach to an entity. Added missing font.

8351
by LordIkon
(31 downloads)
Dec 9 2007
9:39 PM

Added an FPS counter (temp). Converted engine to Right-handed coord system to match XNA default. All rendering is now done within the scene manager.
BaseEntities now contain lists for cameras, camera interface can attach cameras to entities. Cameras can be retrived from entities through the
camera interface.

8329
by Sturm
(5 downloads)
Dec 9 2007
2:39 AM

Messaging system and initial object pool framework.

Please see DebugMessageData (and use) for example of using the messaging system.

8327
by LordIkon
(4 downloads)
Dec 9 2007
2:11 AM

Cleaned up recommended changes from code review. Changed QSCommon to QSConstants.

8325
by LordIkon
(17 downloads)
Dec 8 2007
10:13 PM

Added StaticEntity, ModelLoader, QSCommon, QSMatrix, Scene, and SceneManager. Much of these things are still in a very prototype stage, and as such a lot of it may change, or even get removed, pending a code review.