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When you create the light, it lights the existing entities, but when you create new entity after the light was created, this newly created entity is not being lit.
It has something to do with the...
id# 863 | Planned Release: None | Last Updated: May 30 at 5:06 PM
by scypior
This is rather big task. It may requires some refactoring, so that we will get IRenderer interface, or some base Renderer class.
It have to be done in a way that will allow not only deferred rende...
id# 352 | Planned Release: None | Last Updated: Apr 23 at 5:32 PM
by scypior
It seems like it doesn't always work properly. I've noticed it, when I wasn't able to select Light when it had TestEntity in the backgroung. It was the TestEntity which was selected.
id# 659 | Planned Release: None | Last Updated: Apr 22 at 3:54 PM
by scypior
As the progress goes on, there is demand for more entities (for testing).
Actual testing entity is the only one, so i didn't have the need for hierarchy. But from now it will be more, and more nee...
id# 376 | Planned Release: None | Last Updated: Apr 16 at 9:31 PM
by scypior
In the process of rendering, there are 2 type casting every time a mesh is drawn:
1) in the ParamSetter - ParamSetter is the delegate defined along with the IRenderable interface, and it allows to ...
id# 495 | Planned Release: None | Last Updated: Apr 16 at 9:29 PM
by scypior
With the hierarchy of the entities, this window shows a list of all entities, even those of base, abstract classes.
It can't spawn them, and exception thrown while doing this isn't caught.
id# 505 | Planned Release: None | Last Updated: Apr 10 at 7:49 AM
by scypior
Existing renderer is simple, forward renderer. It uses XNA's BasicEffect, cause this is perfect solution for the beginning. Adding lights using this effect is very simple.
It means that there woul...
id# 374 | Planned Release: None | Last Updated: Apr 8 at 9:41 PM
by scypior
This occurs probably most often when the framerate is low. The code for blocking wasn't good and now we see the effects.
id# 462 | Planned Release: None | Last Updated: Apr 8 at 5:10 PM
by scypior
This is the problem with the structures. When you obtain a structure via get, i mark it as read only in ReflectionWindow, cause you obtain a copy and a modification doesn't apply. Unfortunately no...
id# 349 | Planned Release: None | Last Updated: Apr 5 at 7:58 PM
by scypior
Properties for structs don't refresh when they should.
id# 346 | Planned Release: None | Last Updated: Apr 5 at 7:54 PM
by scypior
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