<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>Warplanner</title><link>http://www.codeplex.com/warplanner/Project/ProjectRss.aspx</link><description>Game system for GMT&amp;#39;s A World At War</description><item><title>CREATED RELEASE: 2.8.0.3</title><link>http://www.codeplex.com/warplanner/Release/ProjectReleases.aspx?ReleaseId=14610</link><description>&lt;div&gt;
Latest version of WP.&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Sat, 21 Jun 2008 17:39:49 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: 2.8.0.3 20080621053949P</guid></item><item><title>UPDATED RELEASE: 2.8.0.2 (Jun 20, 2008)</title><link>http://www.codeplex.com/warplanner/Release/ProjectReleases.aspx?ReleaseId=14596</link><description>&lt;div&gt;
Latest Warplanner release&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Sat, 21 Jun 2008 17:36:49 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 2.8.0.2 (Jun 20, 2008) 20080621053649P</guid></item><item><title>CREATED RELEASE: 2.8.0.2</title><link>http://www.codeplex.com/warplanner/Release/ProjectReleases.aspx?ReleaseId=14596</link><description>&lt;div&gt;
Full installation file&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Fri, 20 Jun 2008 22:17:30 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: 2.8.0.2 20080620101730P</guid></item><item><title>UPDATED RELEASE: 2.8.0.1 (Jun 20, 2008)</title><link>http://www.codeplex.com/warplanner/Release/ProjectReleases.aspx?ReleaseId=14313</link><description>&lt;div&gt;
Full installation for Warplanner&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Fri, 20 Jun 2008 22:17:02 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 2.8.0.1 (Jun 20, 2008) 20080620101702P</guid></item><item><title>RELEASED: 2.8.0.1 (Jun 20, 2008)</title><link>http://www.codeplex.com/warplanner/Release/ProjectReleases.aspx?ReleaseId=14313</link><description>&lt;div&gt;
Full installation for Warplanner&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Fri, 20 Jun 2008 22:17:02 GMT</pubDate><guid isPermaLink="false">RELEASED: 2.8.0.1 (Jun 20, 2008) 20080620101702P</guid></item><item><title>UPDATED RELEASE: 2.8.0.1</title><link>http://www.codeplex.com/warplanner/Release/ProjectReleases.aspx?ReleaseId=14313</link><description>&lt;div&gt;
Full installation for Warplanner&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Fri, 20 Jun 2008 22:16:34 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 2.8.0.1 20080620101634P</guid></item><item><title>Commented Feature: UNDO keyboard shortcut</title><link>http://www.codeplex.com/warplanner/WorkItem/View.aspx?WorkItemId=10351</link><description>Add the keyboard shortcut to UNDO move.&lt;br /&gt;&lt;br /&gt;5 - Key&lt;br /&gt;BACKSPACE key&lt;br /&gt;Comments: ** Comment from web user: cgoldfarb ** &lt;p&gt;I added ctrl-Z&lt;/p&gt;</description><author>cgoldfarb</author><pubDate>Wed, 18 Jun 2008 01:38:13 GMT</pubDate><guid isPermaLink="false">Commented Feature: UNDO keyboard shortcut 20080618013813A</guid></item><item><title>Created Issue: Issues with Country Status Dialog</title><link>http://www.codeplex.com/warplanner/WorkItem/View.aspx?WorkItemId=10354</link><description>I have found the following issues with the country status dialgo.  I have attached the game file that has these issues.&lt;br /&gt;&lt;br /&gt;Britain&amp;#58;&lt;br /&gt;&lt;br /&gt;&amp;#43;4&amp;#58; Western Allied control of all cities in Egypt, Libya and French North Africa&lt;br /&gt;&amp;#42;&amp;#42; Britain doesn&amp;#39;t control these cities.  And it should be &amp;#43;1, not &amp;#43;4&lt;br /&gt;&lt;br /&gt;-1&amp;#58; Axis control of at least one hex in Britain &amp;#40;Scapa Flow is included, Ulster is not&amp;#41;.&lt;br /&gt;&amp;#42;&amp;#42; The Axis don&amp;#39;t control any hexes in Britain&lt;br /&gt;&lt;br /&gt;Russia&amp;#58;&lt;br /&gt;&lt;br /&gt;&amp;#43;1&amp;#58; Russian control of each objective hex in Manchuria, China and Korea &amp;#40;one for each objective hex&amp;#41;&lt;br /&gt;&amp;#42;&amp;#42; This is an ETO scenario&amp;#59; Russia doesn&amp;#39;t control any of these.&lt;br /&gt;&lt;br /&gt;Germany&amp;#58;&lt;br /&gt;&lt;br /&gt;&amp;#43;1&amp;#58; Axis control and full supply of two or more hexes in Britain &amp;#40;Scapa Flow is included, Ulster is not&amp;#41;&lt;br /&gt;&amp;#42;&amp;#42; The Axis don&amp;#39;t control any hexes in Britain&lt;br /&gt;&lt;br /&gt;Italy&amp;#58;&lt;br /&gt;&lt;br /&gt;&amp;#43;2&amp;#58; Axis control of Malta, Gibraltar, Baghdad or Athens &amp;#40;one for each&amp;#41;&lt;br /&gt;&amp;#42;&amp;#42; the Axis control Malta, Gibraltar, and Athens, so it should be &amp;#43;3&lt;br /&gt;&lt;br /&gt;-1&amp;#58; Allied control and full supply of two or more hexes in mainland Italy&lt;br /&gt;&amp;#42;&amp;#42; The Allies don&amp;#39;t control any hexes in mainland Italy&lt;br /&gt;&lt;br /&gt;Other notes&amp;#58;&lt;br /&gt;&lt;br /&gt;&amp;#43;1&amp;#58; Western Allied control of Paris, if France was conquered by the Axis&lt;br /&gt;&amp;#42;&amp;#42; Can&amp;#39;t you tell that France has surrendeder&amp;#63; &amp;#42;&amp;#42;&lt;br /&gt;</description><author>rscheers</author><pubDate>Mon, 16 Jun 2008 07:39:27 GMT</pubDate><guid isPermaLink="false">Created Issue: Issues with Country Status Dialog 20080616073927A</guid></item><item><title>Created Issue: UNDO MOVE error</title><link>http://www.codeplex.com/warplanner/WorkItem/View.aspx?WorkItemId=10352</link><description>Get an Error when UNDO a move from Forcepool to Map&lt;br /&gt;</description><author>scheulin</author><pubDate>Mon, 16 Jun 2008 01:43:18 GMT</pubDate><guid isPermaLink="false">Created Issue: UNDO MOVE error 20080616014318A</guid></item><item><title>Created Issue: UNDO keyboard shortcut</title><link>http://www.codeplex.com/warplanner/WorkItem/View.aspx?WorkItemId=10351</link><description>Add the keyboard shortcut to UNDO move.&lt;br /&gt;&lt;br /&gt;5 - Key&lt;br /&gt;BACKSPACE key&lt;br /&gt;</description><author>scheulin</author><pubDate>Mon, 16 Jun 2008 01:42:25 GMT</pubDate><guid isPermaLink="false">Created Issue: UNDO keyboard shortcut 20080616014225A</guid></item><item><title>Created Issue: Hex factor totals</title><link>http://www.codeplex.com/warplanner/WorkItem/View.aspx?WorkItemId=10350</link><description>Bring back the Hex Factor Totals for the hex.&lt;br /&gt;&lt;br /&gt;Air Factors&lt;br /&gt;NAS&lt;br /&gt;Naval factors&lt;br /&gt;Ground factors&lt;br /&gt;</description><author>scheulin</author><pubDate>Mon, 16 Jun 2008 01:41:11 GMT</pubDate><guid isPermaLink="false">Created Issue: Hex factor totals 20080616014111A</guid></item><item><title>Created Issue: Unit Filter Listbox in Toolbar</title><link>http://www.codeplex.com/warplanner/WorkItem/View.aspx?WorkItemId=10349</link><description>Create a listbox for the unit filter ability for the most popular unit filter options&amp;#58;&lt;br /&gt;&lt;br /&gt;- All Units&lt;br /&gt;- Naval units&lt;br /&gt;- Air Units&lt;br /&gt;- Ground units&lt;br /&gt;- Armor&lt;br /&gt;- Infantry and Mechanized&lt;br /&gt;- Exploitation &amp;#91;Armor, Paratroopers, Air&amp;#93;&lt;br /&gt;- Inverted&lt;br /&gt;- Oil counters&lt;br /&gt;- Deployed&lt;br /&gt;- Eliminated&lt;br /&gt;</description><author>scheulin</author><pubDate>Mon, 16 Jun 2008 01:35:32 GMT</pubDate><guid isPermaLink="false">Created Issue: Unit Filter Listbox in Toolbar 20080616013532A</guid></item><item><title>Created Issue: Naval Missions</title><link>http://www.codeplex.com/warplanner/WorkItem/View.aspx?WorkItemId=10348</link><description>Create a Move Stack feature which creates an info counter and ability to select specific units in a stack for a naval mission from a port or Mapboard box.  Then track the movement until completion of the mission to the Mission Hex, and deposit the selected units in that hex.&lt;br /&gt;</description><author>scheulin</author><pubDate>Mon, 16 Jun 2008 01:32:16 GMT</pubDate><guid isPermaLink="false">Created Issue: Naval Missions 20080616013216A</guid></item><item><title>Created Issue: Codebreaking</title><link>http://www.codeplex.com/warplanner/WorkItem/View.aspx?WorkItemId=10347</link><description>Wish list&amp;#58;&lt;br /&gt;&lt;br /&gt;1. Record Codebreaking for each turn, and allow the player to review codebreaking in replay, either main replay, or contained within Codebreaking Dialog.&lt;br /&gt;&lt;br /&gt;2. Allow a player to select a checkbox to give permission for the enemy players to view the codebreaking result for that turn.  Allow players to cycle through all previous codebreaking results, and give permission to verify results.&lt;br /&gt;&lt;br /&gt;3. As a bonus&amp;#58; allow a player to invert a codebreaking card, if used during the turn.&lt;br /&gt;&lt;br /&gt;Eric&lt;br /&gt;</description><author>scheulin</author><pubDate>Mon, 16 Jun 2008 01:29:28 GMT</pubDate><guid isPermaLink="false">Created Issue: Codebreaking 20080616012928A</guid></item><item><title>Created Issue: Movement Point Tracking</title><link>http://www.codeplex.com/warplanner/WorkItem/View.aspx?WorkItemId=10346</link><description>Request a robust Movement point tracking system which displays the available Movement points on the unit&amp;#39;s movement point value, and saves the value in the savefile and allows the movement points to be tracked by both the moving player and opponent. to verify correct usage of unit movement.  Ground movement would be the priority, with Air range to be followed.  Terrain and hex restrictions should be considerred for proper tracking.&lt;br /&gt;&lt;br /&gt;I would be glad to give any assistance as needed, as I have a current working model.&lt;br /&gt;&lt;br /&gt;Eric&lt;br /&gt;</description><author>scheulin</author><pubDate>Mon, 16 Jun 2008 01:24:55 GMT</pubDate><guid isPermaLink="false">Created Issue: Movement Point Tracking 20080616012455A</guid></item><item><title>Created Issue: Undo move will leave hex path on map in some cases</title><link>http://www.codeplex.com/warplanner/WorkItem/View.aspx?WorkItemId=10325</link><description>When a unit undo&amp;#39;s a move and the last hex it was in was not adjacent to it&amp;#39;s current hex, the unit path remains on the map.&lt;br /&gt;</description><author>cgoldfarb</author><pubDate>Wed, 11 Jun 2008 16:58:56 GMT</pubDate><guid isPermaLink="false">Created Issue: Undo move will leave hex path on map in some cases 20080611045856P</guid></item><item><title>Commented Issue: WP 2.8 Combat Groups/Battlespace rearranges ships in TFs</title><link>http://www.codeplex.com/warplanner/WorkItem/View.aspx?WorkItemId=10319</link><description>The CG and naval Battlespace are rearranging my TFs.  Markus sent me a file with British CGs.  I added Italian TFs 1 and 2 to CGs 1 and 2, then clicked &amp;#34;Save&amp;#34;, then &amp;#34;Battle&amp;#33;&amp;#34;  We have two separate fleet combats going on this round, so I added British CG1 and Italian CG1 to see what the match-up was.  I exited back to the CG window and clicked &amp;#34;Battle&amp;#33;&amp;#34; again.  This time I added both CG2&amp;#39;s.  All of the Italian ships in both CGs appeared.  I exited Battlespace and Combat Groups and opened the TF window.  All of the Italian ships were lined up in the TF2 row, unstacked - and beyond the right edge of the TF window.&lt;br /&gt;Comments: ** Comment from web user: cgoldfarb ** &lt;p&gt;Bill, can you send me your TF password privately&amp;#63;&lt;/p&gt;</description><author>cgoldfarb</author><pubDate>Wed, 11 Jun 2008 16:54:51 GMT</pubDate><guid isPermaLink="false">Commented Issue: WP 2.8 Combat Groups/Battlespace rearranges ships in TFs 20080611045451P</guid></item><item><title>CREATED RELEASE: 2.8.0.1</title><link>http://www.codeplex.com/warplanner/Release/ProjectReleases.aspx?ReleaseId=14313</link><description>&lt;div&gt;
Full installation for Warplanner&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Wed, 11 Jun 2008 16:53:57 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: 2.8.0.1 20080611045357P</guid></item><item><title>CREATED RELEASE: 2.8.0.0 (Jun 03, 2008)</title><link>http://www.codeplex.com/warplanner/Release/ProjectReleases.aspx?ReleaseId=14312</link><description>&lt;div&gt;
Full installation for the 2.8.0.0 release&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Wed, 11 Jun 2008 16:51:02 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: 2.8.0.0 (Jun 03, 2008) 20080611045102P</guid></item><item><title>Created Issue: WP 2.8 Combat Groups/Battlespace rearranges ships in TFs</title><link>http://www.codeplex.com/warplanner/WorkItem/View.aspx?WorkItemId=10319</link><description>The CG and naval Battlespace are rearranging my TFs.  Markus sent me a file with British CGs.  I added Italian TFs 1 and 2 to CGs 1 and 2, then clicked &amp;#34;Save&amp;#34;, then &amp;#34;Battle&amp;#33;&amp;#34;  We have two separate fleet combats going on this round, so I added British CG1 and Italian CG1 to see what the match-up was.  I exited back to the CG window and clicked &amp;#34;Battle&amp;#33;&amp;#34; again.  This time I added both CG2&amp;#39;s.  All of the Italian ships in both CGs appeared.  I exited Battlespace and Combat Groups and opened the TF window.  All of the Italian ships were lined up in the TF2 row, unstacked - and beyond the right edge of the TF window.&lt;br /&gt;</description><author>Wm_Humphrey</author><pubDate>Tue, 10 Jun 2008 05:40:29 GMT</pubDate><guid isPermaLink="false">Created Issue: WP 2.8 Combat Groups/Battlespace rearranges ships in TFs 20080610054029A</guid></item></channel></rss>