Project Description
Wheelmud is a Multiple-User Dimension (MUD) created using the .NET platform and the C# language. It is heavily influenced by LPC.

It is an attempt to create a mud framework using good coding techniques and practises.

We currently have the following features implemented or in the pipeline

greencheckbullet.gif Full persistance between resets
greencheckbullet.gif Remote administration
greencheckbullet.gif Extendable command and scripting system
greencheckbullet.gif Sensory system (All communication channels through these objects meaning that if someone is blind they wont receive any sight messages)
greencheckbullet.gif ANSI support and auto negotiation
greencheckbullet.gif MCP support (Mud Compression Protocol) and auto negotiation
greencheckbullet.gif MXP support and auto negotiation
greencheckbullet.gif Basic mobs and extendable AI
greencheckbullet.gif Eventing and reaction system (Events can be propogated throughout the world, and everything has an opportunity to react to events.)
greencheckbullet.gif Stackable items and container support

High Level Roadmap

0.1 = (done)
0.2 = (done)
0.3 = basic perstence (rooms, items, mobs), logging - IN PROGRESS
0.4 = MEF, basic remote admin, win service, equipment, race, attribs, align
0.5 = basic combat, skills, spells, settings, economy, weather
0.6 = party, guilds, chat channels
0.7 = quests, paging, msg boards, ticketing
0.8 = intermud, player housing / in-game building, professions
0.9 = admin-events support, pets (and mounts)
1.0 = release polish

Roadmap Discussion http://www.wheelmud.net/Forums/tabid/59/forumid/13/tpage/1/view/topic/postid/807/Default.aspx#809

Main Site

Our main site is still http://www.wheelmud.net

Documentation

Our documentation is over here: http://www.wheelmud.net/Wiki/tabid/56/Default.aspx

Discussions/Forums

Our forums are over here: http://wheelmud.net/Forums/tabid/59/Default.aspx

Getting the source with TortoiseSVN

We are back to hosting our own repository. SvnBridge just proved to be too unreliable right now. We might go back in the future, if our current problems with it are resolved. In the meantime, the repository is being hosted over here:

svn://svn.wheelmud.net/WheelMUDSharp/trunk

We will still use CodePlex for our binary and source releases.

To check the status of the current build, please navigate over to:

http://ccnet.wheelmud.net
Last edited Jun 16 at 10:55 PM by HectorSosaJr, version 33

 

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