<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>WheelMUD</title><link>http://www.codeplex.com/wheelmud/Project/ProjectRss.aspx</link><description>Wheelmud is a Multiple-User Dimension &amp;#40;MUD&amp;#41; created using the .NET platform and the C&amp;#35; language. It is heavily influenced by LPC.</description><item><title>Closed Issue: DAL SQL and internal cache</title><link>http://www.codeplex.com/wheelmud/WorkItem/View.aspx?WorkItemId=930</link><description>We currently use a kind of caching mechanism in our codebase. ie each area contains a list of rooms in memory and each room contains a list of items &amp;#40;again in memory&amp;#41;. What would the impact be of letting the DAL handle these &amp;#34;caches&amp;#34; ie we still have a Room.Items method&amp;#47;property but instead of the room having the data to hand it asks the DAL for it. Some of the ORM tools have internal caches so we wouldnt be round tripping to the DB all the time &amp;#40;does SubSonic have this&amp;#63;&amp;#41; but it would enable easier Administration, be less memory intensive and we can leave the DAL to do what its good at....Delivering data.&lt;br /&gt;&lt;br /&gt;Thoughts&amp;#63;&lt;br /&gt;Comments: We will not work on this in the near future. This is not a core competency of ours, so I decided to close this.</description><author>HectorSosaJr</author><pubDate>Sun, 22 Jun 2008 03:24:31 GMT</pubDate><guid isPermaLink="false">Closed Issue: DAL SQL and internal cache 20080622032431A</guid></item><item><title>CREATED TASK: Documentation - Step 3</title><link>http://www.codeplex.com/wheelmud/WorkItem/View.aspx?WorkItemId=2023</link><description>Create sample code to show the following&amp;#58;&lt;br /&gt;&lt;br /&gt;&amp;#42; Creating new item types&lt;br /&gt;&amp;#42; Creating new MUD systems&lt;br /&gt;&amp;#42; Creating new mob types&lt;br /&gt;</description><author>HectorSosaJr</author><pubDate>Thu, 17 Apr 2008 17:49:23 GMT</pubDate><guid isPermaLink="false">CREATED TASK: Documentation - Step 3 20080417054923P</guid></item><item><title>CREATED ISSUE: Documentation - Step 2</title><link>http://www.codeplex.com/wheelmud/WorkItem/View.aspx?WorkItemId=2022</link><description>&amp;#42; Explain the external library dependencies&lt;br /&gt;&amp;#42; System diagrams&lt;br /&gt;</description><author>HectorSosaJr</author><pubDate>Thu, 17 Apr 2008 17:47:26 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: Documentation - Step 2 20080417054726P</guid></item><item><title>CLOSED TASK: Documentation - Step 1</title><link>http://www.codeplex.com/wheelmud/WorkItem/View.aspx?WorkItemId=1844</link><description>This is the start of the documentation. This will include the following&amp;#58;&lt;br /&gt;&lt;br /&gt;&amp;#42; What is needed to make WheelMUD run&lt;br /&gt;&amp;#42; Configuration settings and explanations as to what they mean&lt;br /&gt;Comments: The tasks have been completed.</description><author>HectorSosaJr</author><pubDate>Thu, 17 Apr 2008 17:46:04 GMT</pubDate><guid isPermaLink="false">CLOSED TASK: Documentation - Step 1 20080417054604P</guid></item><item><title>COMMENTED FEATURE: Allow hooks for script execution</title><link>http://www.codeplex.com/wheelmud/WorkItem/View.aspx?WorkItemId=1946</link><description>I would like to allow script hook points which mirror our eventing system. &lt;br /&gt;&lt;br /&gt;&amp;#40;more details to follow&amp;#41;&lt;br /&gt;Comments: ** Comment from web user: HectorSosaJr ** &lt;p&gt;Could we hook up CS-Script as our scripting engine&amp;#63; http&amp;#58;&amp;#47;&amp;#47;www.members.optusnet.com.au&amp;#47;&amp;#126;olegshilo&amp;#47;&lt;br /&gt;I think I mentioned this before.&lt;/p&gt;</description><author>HectorSosaJr</author><pubDate>Sun, 13 Apr 2008 22:00:26 GMT</pubDate><guid isPermaLink="false">COMMENTED FEATURE: Allow hooks for script execution 20080413100026P</guid></item><item><title>NEW POST: Project Diagram\Docs</title><link>http://www.codeplex.com/wheelmud/Thread/View.aspx?ThreadId=23846</link><description>&lt;div class="wikidoc"&gt;
Alright, I started work on fleshing out our documentation. I put an entry in the Issue Tracker for this:&lt;br /&gt; &lt;br /&gt;&lt;a href="http://www.codeplex.com/wheelmud/WorkItem/View.aspx?WorkItemId=1844" class="externalLink"&gt;http://www.codeplex.com/wheelmud/WorkItem/View.aspx?WorkItemId=1844&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;I broke it into 4 steps, so that it is not overwhelming.&lt;br /&gt;
&lt;/div&gt;</description><author>HectorSosaJr</author><pubDate>Sun, 06 Apr 2008 23:42:14 GMT</pubDate><guid isPermaLink="false">NEW POST: Project Diagram\Docs 20080406114214P</guid></item><item><title>CLOSED FEATURE: Implement creating items from inside a script</title><link>http://www.codeplex.com/wheelmud/WorkItem/View.aspx?WorkItemId=1945</link><description>We need to be able to create items from inside a script.&lt;br /&gt;&lt;br /&gt;I want to avoid the following&lt;br /&gt;&lt;br /&gt;Potion potion &amp;#61; new Potion&amp;#40;&amp;#41;&amp;#59;&lt;br /&gt;&lt;br /&gt;As it will be very easy for a builder to break things. Something more appropriate would be&lt;br /&gt;&lt;br /&gt;IPotionBuilder builder &amp;#61; ItemManager.GetItemBuilder&amp;#60;IPotionBuilder&amp;#62;&amp;#40;&amp;#41;&amp;#59;&lt;br /&gt;IPotion potion &amp;#61; builder.CreateItem&amp;#40;&amp;#34;health&amp;#34;&amp;#41;&amp;#59;&lt;br /&gt;&lt;br /&gt;This would allow the framework to keep control of item creation and therefore that all the correct internals are set etc.&lt;br /&gt;Comments: This was finished by Foxedup.</description><author>HectorSosaJr</author><pubDate>Sun, 06 Apr 2008 05:57:41 GMT</pubDate><guid isPermaLink="false">CLOSED FEATURE: Implement creating items from inside a script 20080406055741A</guid></item><item><title>CLOSED ISSUE: Problems with Character Creation</title><link>http://www.codeplex.com/wheelmud/WorkItem/View.aspx?WorkItemId=1912</link><description>There appears to be a problem when saving new characters&lt;br /&gt;Comments: Fixed in revision 88.</description><author>HectorSosaJr</author><pubDate>Sun, 06 Apr 2008 05:56:43 GMT</pubDate><guid isPermaLink="false">CLOSED ISSUE: Problems with Character Creation 20080406055643A</guid></item><item><title>CREATED FEATURE: Allow hooks for script execution</title><link>http://www.codeplex.com/wheelmud/WorkItem/View.aspx?WorkItemId=1946</link><description>I would like to allow script hook points which mirror our eventing system. &lt;br /&gt;&lt;br /&gt;&amp;#40;more details to follow&amp;#41;&lt;br /&gt;</description><author>foxedup</author><pubDate>Wed, 02 Apr 2008 07:59:31 GMT</pubDate><guid isPermaLink="false">CREATED FEATURE: Allow hooks for script execution 20080402075931A</guid></item><item><title>CREATED ISSUE: Implement creating items from inside a script</title><link>http://www.codeplex.com/wheelmud/WorkItem/View.aspx?WorkItemId=1945</link><description>We need to be able to create items from inside a script.&lt;br /&gt;&lt;br /&gt;I want to avoid the following&lt;br /&gt;&lt;br /&gt;Potion potion &amp;#61; new Potion&amp;#40;&amp;#41;&amp;#59;&lt;br /&gt;&lt;br /&gt;As it will be very easy for a builder to break things. Something more appropriate would be&lt;br /&gt;&lt;br /&gt;IPotionBuilder builder &amp;#61; ItemManager.GetItemBuilder&amp;#60;IPotionBuilder&amp;#62;&amp;#40;&amp;#41;&amp;#59;&lt;br /&gt;IPotion potion &amp;#61; builder.CreateItem&amp;#40;&amp;#34;health&amp;#34;&amp;#41;&amp;#59;&lt;br /&gt;&lt;br /&gt;This would allow the framework to keep control of item creation and therefore that all the correct internals are set etc.&lt;br /&gt;</description><author>foxedup</author><pubDate>Wed, 02 Apr 2008 07:55:16 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: Implement creating items from inside a script 20080402075516A</guid></item><item><title>UPDATED RELEASE: WheelMUD 0.2 (Mar 31, 2008)</title><link>http://www.codeplex.com/wheelmud/Release/ProjectReleases.aspx?ReleaseId=10685</link><description>Version 0.2&lt;br /&gt;&lt;br /&gt;This contains the basic MUD functions but it is still very rough around the edges.&lt;br /&gt;&lt;br /&gt;There is currently an issue with Character Creation. For now please use crashdummy as the username and password as the password to log in.</description><author></author><pubDate>Mon, 31 Mar 2008 20:43:17 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: WheelMUD 0.2 (Mar 31, 2008) 20080331084317P</guid></item><item><title>CREATED ISSUE: Problems with Character Creation</title><link>http://www.codeplex.com/wheelmud/WorkItem/View.aspx?WorkItemId=1912</link><description>There appears to be a problem when saving new characters&lt;br /&gt;</description><author>foxedup</author><pubDate>Mon, 31 Mar 2008 20:36:17 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: Problems with Character Creation 20080331083617P</guid></item><item><title>UPDATED RELEASE: WheelMUD 0.2 (Mar 31, 2008)</title><link>http://www.codeplex.com/wheelmud/Release/ProjectReleases.aspx?ReleaseId=10685</link><description>Version 0.2&lt;br /&gt;&lt;br /&gt;This contains the basic MUD functions. This is still very rough around the edges.</description><author></author><pubDate>Mon, 31 Mar 2008 20:30:12 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: WheelMUD 0.2 (Mar 31, 2008) 20080331083012P</guid></item><item><title>UPDATED RELEASE: WheelMUD 0.2 (Mar 31, 2008)</title><link>http://www.codeplex.com/wheelmud/Release/ProjectReleases.aspx?ReleaseId=10685</link><description>Version 0.2&lt;br /&gt;&lt;br /&gt;This contains the basic MUD functions. This is still very rough around the edges.</description><author></author><pubDate>Mon, 31 Mar 2008 19:36:35 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: WheelMUD 0.2 (Mar 31, 2008) 20080331073635P</guid></item><item><title>CREATED TASK: Create OnlineFacade to support remote administration</title><link>http://www.codeplex.com/wheelmud/WorkItem/View.aspx?WorkItemId=1901</link><description>Need to create a new facade namespace to support our remote admin framework. This way we can call both objects in the database, and objects that are in MUD server memory.&lt;br /&gt;</description><author>HectorSosaJr</author><pubDate>Mon, 31 Mar 2008 04:36:54 GMT</pubDate><guid isPermaLink="false">CREATED TASK: Create OnlineFacade to support remote administration 20080331043654A</guid></item><item><title>CREATED FEATURE: Use Prototype pattern for online object creation</title><link>http://www.codeplex.com/wheelmud/WorkItem/View.aspx?WorkItemId=1900</link><description>After some analysis, it looks like the Prototype pattern would be our best bet for online object creation. This is mostly for admins and builders that want to tinker with custom objects. This goes back to my LPC days, where we did this a lot when we wanted to test how things would work in a specific setting.&lt;br /&gt;</description><author>HectorSosaJr</author><pubDate>Mon, 31 Mar 2008 04:35:03 GMT</pubDate><guid isPermaLink="false">CREATED FEATURE: Use Prototype pattern for online object creation 20080331043503A</guid></item><item><title>CREATED ISSUE: Create unit tests for each state in CharGen</title><link>http://www.codeplex.com/wheelmud/WorkItem/View.aspx?WorkItemId=1899</link><description>Character Generation has given us quite a bit of grief in the past, so I wanted to create unit tests for each state&amp;#47;step in the chargen state machine.&lt;br /&gt;</description><author>HectorSosaJr</author><pubDate>Mon, 31 Mar 2008 04:27:36 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: Create unit tests for each state in CharGen 20080331042736A</guid></item><item><title>CLOSED TASK: Hook up Mobs to the Db</title><link>http://www.codeplex.com/wheelmud/WorkItem/View.aspx?WorkItemId=1049</link><description>We are currently loading our test mob through the hard coded Load procedure. We need to design a db schema for them and get them loading dynamically from the db&lt;br /&gt;Comments: This is now working, and checked in.</description><author>HectorSosaJr</author><pubDate>Mon, 31 Mar 2008 04:18:28 GMT</pubDate><guid isPermaLink="false">CLOSED TASK: Hook up Mobs to the Db 20080331041828A</guid></item><item><title>CREATED TASK: Create save functionality for Mobs</title><link>http://www.codeplex.com/wheelmud/WorkItem/View.aspx?WorkItemId=1898</link><description>Need to complete the Save&amp;#40;&amp;#41; method in the IPersistance implementation in the Mob class.&lt;br /&gt;</description><author>HectorSosaJr</author><pubDate>Mon, 31 Mar 2008 04:15:34 GMT</pubDate><guid isPermaLink="false">CREATED TASK: Create save functionality for Mobs 20080331041534A</guid></item><item><title>CREATED ISSUE: Create save functionality for Items</title><link>http://www.codeplex.com/wheelmud/WorkItem/View.aspx?WorkItemId=1897</link><description>Need to complete the Save&amp;#40;&amp;#41; method in the IPersistance implementation in the Item class.&lt;br /&gt;</description><author>HectorSosaJr</author><pubDate>Mon, 31 Mar 2008 04:14:52 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: Create save functionality for Items 20080331041452A</guid></item></channel></rss>