Project DescriptionWheelmud is a Multiple-User Dimension (MUD) created using the .NET platform and the C# language. It is heavily influenced by LPC.
It is an attempt to create a mud framework using good coding techniques and practises.
We currently have the following features implemented or in the pipeline

Full persistance between resets

Remote administration

Extendable command and scripting system

Sensory system (All communication channels through these objects meaning that if someone is blind they wont receive any sight messages)

ANSI support and auto negotiation

MCP support (Mud Compression Protocol) and auto negotiation

MXP support and auto negotiation

Basic mobs and extendable AI

Eventing and reaction system (Events can be propogated throughout the world, and everything has an opportunity to react to events.)

Stackable items and container support
Documentation
Our documentation is over here:
http://www.wheelmud.net/Wiki/tabid/56/Default.aspx
Main Site
Our main site is still
http://www.wheelmud.net
Getting the source with TortoiseSVN
We are back to hosting our own repository. SvnBridge just proved to be too unreliable right now. We might go back in the future, if our current problems with it are resolved. In the meantime, the repository is being hosted over here:
svn://svn.wheelmud.net/WheelMUDSharp/trunk
We will still use CodePlex for our binary and source releases.
To check the status of the current build, please navigate over to: http://ccnet.wheelmud.net