CodePlex Home
Register
|
Sign In
|
CodePlex Home
Home
Downloads
Discussions
Issue Tracker
Source Code
People
License
Close
RSS
All Project Updates
Discussions
Issue Tracker
Releases
Reviews
Source Code
Wiki & Documentation
RSS
Show Page Comments
|
Print View
|
Page Info
|
Change History (all pages)
Home
XNA Physics API (XPA)
XNA Physics API (XPA)
XPA: Overview
XPA: Supported Engines
XPA: Features
XPA: First Steps
XPA: Users
XPA is physics API designed for XNA.
XPA is based on
OPAL
(Open Physics Abstraction Layer)
At initial stage it will support
ODE
(Open Dynamics Engine) but later it will support XNA Bullet for both XBox360 and PC support.
Last edited
Oct 12 2006 at 7:50 PM
by
KleMiX
, version 14
Comments
No comments yet.
Sign in to add a comment
Downloads
Recommended release:
XnaDevRu.Assets first release (pre alpha)
Fri Dec 21 2007 at 8:00 AM
2875 downloads
More info
Shared Source License for XnaDev This license governs use of the accompanying software ('Software'), and your use of the Software constitutes acceptance of this license. You may use the Software for any commercial or noncommercial purpose, including distributing derivative works. In return, we simply require that you agree: 1. Not to remove any copyright or other notices from the Software. 2. That if you distribute the Software in source code form you do so only under this license (i.e. you must include a complete copy of this license with your distribution), and if you distribute the Software solely in object form you only do so under a license that complies with this license. 3. That the Software comes "as is", with no warranties. None whatsoever. This means no express, implied or statutory warranty, including without limitation, warranties of merchantability or fitness for a particular purpose or any warranty of title or non-infringement. Also, you must pass this disclaimer on whenever you distribute the Software or derivative works. 4. That no contributor to the Software will be liable for any of those types of damages known as indirect, special, consequential, or incidental related to the Software or this license, to the maximum extent the law permits, no matter what legal theory it’s based on. Also, you must pass this limitation of liability on whenever you distribute the Software or derivative works. 5. That if you sue anyone over patents that you think may apply to the Software for a person's use of the Software, your license to the Software ends automatically. 6. That the patent rights, if any, granted in this license only apply to the Software, not to any derivative works you make. 7. That the Software is subject to U.S. export jurisdiction at the time it is licensed to you, and it may be subject to additional export or import laws in other places. You agree to comply with all such laws and regulations that may apply to the Software after delivery of the software to you. 8. That if you are an agency of the U.S. Government, (i) Software provided pursuant to a solicitation issued on or after December 1, 1995, is provided with the commercial license rights set forth in this license, and (ii) Software provided pursuant to a solicitation issued prior to December 1, 1995, is provided with “Restricted Rights” as set forth in FAR, 48 C.F.R. 52.227-14 (June 1987) or DFAR, 48 C.F.R. 252.227-7013 (Oct 1988), as applicable. 9. That your rights under this License end automatically if you breach it in any way. 10.That all rights not expressly granted to you in this license are reserved.
Activity
7
30
All
days
Page Views
869
Visits
327
Downloads
88
Related Projects
Farseer Physics Engine
Daybreak .motor XNA 3D engine
XNA Animation Component Library
Bitmap Font Maker Utility Plus
Updating...
© 2006-2009 Microsoft
|
About CodePlex
|
Privacy Statement
|
Terms of Use
|
Code of Conduct
|
Advertise With Us
|
Version 2009.10.27.15987