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1
vote

Bug, OptimizedBvh.cs, SortAndCalculateSplittingIndex

if (splitAxis == 0) centerSplit = means.X; else if (splitAxis == 1) centerSplit = means.Y; else if (splitAxis == 2) centerSplit = means.Z; else throw new ArgumentExc...

Id #30622 | Planned Release: None | Last Updated: May 3 2011 at 7:20 AM by jhl | Created On: May 3 2011 at 7:20 AM by jhl
1
vote

Wayyy behind in Framework versions...

Your project files are all for the .NET Framework 1.0. No one that has a modern computer can use that have .NET 2.0, 3.0, or now even 3.5... Please update it so people can use it.

Id #24467 | Planned Release: None | Last Updated: Aug 27 2009 at 10:34 PM by amerninja13 | Created On: Aug 27 2009 at 10:34 PM by amerninja13
1
vote

Ray Casting with Triangle Mesh Shape

It looks like CollisionWorld.CS lines 106: The if statement is lined up incorrectly, so you never enter the triangle mesh section. Then in TriangleMeshShape.cs You pass aabbMax twice, even though...

Id #20964 | Planned Release: None | Last Updated: Feb 3 2009 at 1:45 AM by nightst4r | Created On: Feb 3 2009 at 1:44 AM by nightst4r
1
vote

Matrix.Inverse

Is there a reason why BulletX uses MathHelper.InverseMatrix instead of the built-in Matrix.Inverse method?

Id #16065 | Planned Release: None | Last Updated: Apr 11 2008 at 6:05 AM by DrDeth | Created On: Apr 11 2008 at 6:05 AM by DrDeth
1
vote

XCB feature request: maintain contentproj references in xcbproj files

XCB should be capable of load not only a assest (FX, FBX, X, etc...) but it should also parse and load a Content.contentproj file. The xcbproj file should maintain a refernce to this contentproj f...

Id #15970 | Planned Release: None | Last Updated: Apr 7 2008 at 4:04 PM by missileControl | Created On: Apr 7 2008 at 4:04 PM by missileControl
1
vote

How can I rotate a BoxSphape so that a SphereShape can roll down from it?

Hi, Here's how I update RigidBody's world transform matrix: Matrix rotationTransform = Matrix.CreateFromQuaternion(e.Orientation); Matrix translateTransform = Matrix.CreateTranslation(e.Position)...

Id #14183 | Planned Release: None | Last Updated: Dec 2 2007 at 3:14 PM by arilou | Created On: Dec 2 2007 at 3:14 PM by arilou
1
vote

Solution to giant speed improvement

Ohhh MY GOD!! Replace everywhere, where possible all method calls with structs, with "ref struct", instead of struct. Where are you guiys from, from the Java world? From Delphi? No other way to exp...

Id #12214 | Planned Release: None | Last Updated: Aug 16 2007 at 1:05 PM by XnaCoder | Created On: Aug 14 2007 at 6:08 PM by XnaCoder
1
vote

Active object getting stuck as IslandSleeping

My main active rigid body becomes unmovable if I let it sit there for about 20 seconds. After stepping into the code, I have found that its activation state becomes IslandSleeping, and never leave...

Id #12063 | Planned Release: None | Last Updated: Aug 3 2007 at 8:56 PM by KleMiX | Created On: Aug 3 2007 at 8:56 PM by Zimbarbo
1
vote

WorldPosition's scale being reset

Hello. As my model grows in real time, I want to update the scaling of the rigidbody. So I set the rigid body's world position to have a scale of, in this example, 10.0 for all axis. However, af...

Id #12037 | Planned Release: None | Last Updated: Dec 2 2007 at 3:09 PM by arilou | Created On: Aug 2 2007 at 8:46 PM by Zimbarbo
5
votes

RemoveOverlappingPairsContainingProxy, bug

In C# version, OverlappingPairChache.cs : RemoveOverlappingPairsContainingProxy(), you are iterating through the _overlappingPairs collection in reverse order. However, when you remove one, you th...

Id #11535 | Planned Release: None | Last Updated: Apr 18 2008 at 7:20 AM by BobStrogg | Created On: Jul 5 2007 at 1:32 AM by Zimbarbo
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