XAML Exporter for Blender
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11757
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Jun 18
at
3:57 PM
The exporter now duplicates exactly the blender scene when parent\child relationships are used within blender.
This change should complete the support for full blender parent\child relationships.
1. local transforms are now within model3dgroups for parent\child relationships. World transforms are used for items without parents.
TheRHogue
121
11755
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Jun 18
at
3:42 PM
M xaml_export.py
TheRHogue
16
11691
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Jun 15
at
11:53 PM
1. parent\child relationships are now exported through model3dgroup
2. camera is now exported
3. modelvisual3d and viewport3d is now wrapped to allow exported files to run by clicking on them
4. model3dgroups have names
5. items selected will be exported, and camera will always be exported, and if no camera a default camera is generated
TheRHogue
4
9314
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Jan 27
at
5:14 PM
Adds support for exporting modifiers, effects, and the selected animation frame. Also fixes a number of small warts. (patch by Robert Hogue 1/21/08)
1. added support for modifiers, effects, animation frame selection support
a. added reference to modules BPyMesh and BPyObject
b. now calling getMeshFromObject and getDerivedObjects() - fixes depricated issues also
c. current animated frame is now used
2. fixed long indicies line - max ~4096 characters per line
3. fixed spelling error
4. added warning for particles
a. particles for fur or effects are not currently supported, now there is a warning in the output window
Daniel
149
8995
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Jan 10
at
2:28 AM
Robert Hogue 01/06/2008
1. writeMesh change - MeshGeometry3D attributes were put on a new line for better readability
2. writeMesh change - added listToStringCompact() which removes undeeded zeros, commas and addes new line after 4096 thresh hold
a. This change makes files smaller and more easily editable as very long lines can cause editors to choke or even crash.
Robert Hogue 01/07/2008
1. added getResourceID_String() - used it to create unique ID's when getSafeName() is called
a. changed writeMesh so that it would create a unique ID by creating a backmaterialWriter. materialWriter was used for both front and back which would not create a unique ID.
Daniel
19
4961
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Sep 30 2007
at
4:06 PM
Daniel
79
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