When I have a blender object with multiple unconnected meshes and assign a material to each of the meshes the materials are exported but the assignmen to the meshes gets lost. This is probalby due ...
We should have an option export selected objects in blender as individual modelvisual3d objects within the same scene. So one doesn't have to reasemmble the whole scene afterwards. This is especial...
There should be a additional option to export camera(s) and lights of the scene as well. In that case not just the Model3dGroup is created but also a ViewPort3D object that contains the lights and ...
While modeling it is often necessary to look at the result after export frequently. So it would be a nice option to be able to setup an application of my choice that should automatically be launche...
It would be nice to have an option to specify what parts of the scene (geometry, model, material) I would like to export as a ressource instead of having the data directly in the scene. Often we cr...
Some options on how texture references in the materials should be exported would come in handy. Usually in real life production environment textures will be added as ressources but the exporter al...
If you export a mesh with a double sided material, the output will contain duplicate material and texture names. This can be fixed relatively easily by hand editing the output, but its annoying. ...