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2 votes

geometry with multiple materials is not exported correctly

When I have a blender object with multiple unconnected meshes and assign a material to each of the meshes the materials are exported but the assignmen to the meshes gets lost. This is probalby due ...

id# 5672 | Planned Release: None | Last Updated: Jun 21 at 4:48 PM  by rosenbeh
1 vote
closed

option to export selected items as separate modelvisual3d

We should have an option export selected objects in blender as individual modelvisual3d objects within the same scene. So one doesn't have to reasemmble the whole scene afterwards. This is especial...

id# 5548 | Planned Release: None | Last Updated: Jun 15 at 11:16 PM  by TheRHogue
1 vote
closed

option to export camera and light

There should be a additional option to export camera(s) and lights of the scene as well. In that case not just the Model3dGroup is created but also a ViewPort3D object that contains the lights and ...

id# 5489 | Planned Release: None | Last Updated: Jun 15 at 11:15 PM  by TheRHogue
1 vote

option for automatic launch of a xaml viewer after export

While modeling it is often necessary to look at the result after export frequently. So it would be a nice option to be able to setup an application of my choice that should automatically be launche...

id# 5492 | Planned Release: None | Last Updated: Feb 23 at 11:03 PM  by bitbonk
1 vote

options for putting data into ressourcedictionary.

It would be nice to have an option to specify what parts of the scene (geometry, model, material) I would like to export as a ressource instead of having the data directly in the scene. Often we cr...

id# 5491 | Planned Release: None | Last Updated: Feb 23 at 4:42 PM  by bitbonk
1 vote

advanced texture reference options

Some options on how texture references in the materials should be exported would come in handy. Usually in real life production environment textures will be added as ressources but the exporter al...

id# 5490 | Planned Release: None | Last Updated: Feb 23 at 10:37 AM  by bitbonk
1 vote
closed

Duplicate material name when exporting double-sided materials

If you export a mesh with a double sided material, the output will contain duplicate material and texture names. This can be fixed relatively easily by hand editing the output, but its annoying. ...

id# 3529 | Planned Release: None | Last Updated: Jan 10 at 2:35 AM  by Daniel

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