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Screenshots Current Release Documentation

  • Xen is a graphics API alternative for XNA, with an emphasis on ease of use and high performance.
  • The Xen project is fully documented and includes 25 tutorials and small examples to make getting started easy

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16/MAY/09 Xen 1.6 released:
  • Xen 1.6 now includes many bug fixes and a rebuilt shader CustomTool plugin with source code, this plugin is currently beta and I'm looking for feedback on how it performs


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The Xen core library has many advanced features, such as:
  • A complete replacement for the Effect system, with code integration and validation (read more)
  • No hassle Vertex and Index buffers - no need to worry about declarations, streams, etc (read more)
  • Fast render state management that eliminates redundant state changes (read more)
  • Easy to manage render targets (read more)
  • A flexible game logic update system, including asynchronous updates (threading)

Xen.Ex is the companion library to Xen, Xen.Ex includes many powerful tools:
  • A high performance, flexible animated model format
  • A material lighting system supporting upto 10 lights per pass, normal mapping, instancing and more
  • A powerful 2D / 3D Particle System, fully programmable using schema validated XML. With support for GPU acceleration and hotloading
  • A large number of runtime rendering statistics - from triangles drawn to the xbox's thread usage (read more)
  • A 2D graphics element set, text rendering, image filters and more

Screenshots Current Release Documentation
Last edited May 25 at 2:14 AM by StatusUnknown, version 59

 

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