- Xen is a graphics API alternative for XNA, with an emphasis on ease of use and high performance.
- The Xen project is fully documented and includes 25 tutorials and small examples to make getting started easy
 16/MAY/09 Xen 1.6 released:
- Xen 1.6 now includes many bug fixes and a rebuilt shader CustomTool plugin with source code, this plugin is currently beta and I'm looking for feedback on how it performs
The Xen core library has many advanced features, such as:
- A complete replacement for the Effect system, with code integration and validation (read more)
- No hassle Vertex and Index buffers - no need to worry about declarations, streams, etc (read more)
- Fast render state management that eliminates redundant state changes (read more)
- Easy to manage render targets (read more)
- A flexible game logic update system, including asynchronous updates (threading)
Xen.Ex is the companion library to Xen, Xen.Ex includes many powerful tools:
- A high performance, flexible animated model format
- A material lighting system supporting upto 10 lights per pass, normal mapping, instancing and more
- A powerful 2D / 3D Particle System, fully programmable using schema validated XML. With support for GPU acceleration and hotloading
- A large number of runtime rendering statistics - from triangles drawn to the xbox's thread usage (read more)
- A 2D graphics element set, text rendering, image filters and more
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