- Xen is a graphics API alternative for XNA, with an emphasis on ease of use and high performance 3D rendering.
- The Xen project is fully documented and includes 27 tutorials and small examples to make getting started easy
 01/NOV/09 Xen 1.7 released:
- Thanks everyone for your patience during my move to the UK!
- Congratulations to Kerberos Productions, for their recent release of Fort Zombie - built with Xen 1.6! Check out the Screenshots!
- This release fixes many bugs, adds animated Avatar support, the ability to host Xen within a game component, and more.
The Xen core library has many advanced features, such as:
- A complete replacement for the Effect system, with code integration and validation (read more)
- No hassle Vertex and Index buffers - no need to worry about declarations, streams, etc (read more)
- Fast render state management that eliminates redundant state changes (read more)
- Easy to manage render targets (read more)
- A flexible game logic update system, including asynchronous updates (threading)
Xen.Ex is the companion library to Xen, Xen.Ex includes many powerful tools:
- A high performance, flexible animated model format
- A material lighting system supporting upto 10 lights per pass, normal mapping, instancing and more
- A powerful 2D / 3D Particle System, fully programmable using schema validated XML. With support for GPU acceleration and hotloading
- A large number of runtime rendering statistics - from triangles drawn to the xbox's thread usage (read more)
- A 2D graphics element set, text rendering, image filters and more
|
|