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Screenshots Current Release Documentation

  • Xen is a graphics API alternative for XNA, with an emphasis on ease of use and high performance 3D rendering.
  • The Xen project is fully documented and includes 27 tutorials and small examples to make getting started easy

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01/NOV/09 Xen 1.7 released:
  • This release fixes many bugs, adds animated Avatar support, the ability to host Xen within a game component, and more.
  • Thanks everyone for your patience during my move to the UK!
  • Congratulations to Kerberos Productions, for their recent release of Fort Zombie - built with Xen 1.6!


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The Xen core library has many advanced features, such as:
  • A complete replacement for the Effect system, with code integration and validation (read more)
  • No hassle Vertex and Index buffers - no need to worry about declarations, streams, etc (read more)
  • Fast render state management that eliminates redundant state changes (read more)
  • Easy to manage render targets (read more)
  • A flexible game logic update system, including asynchronous updates (threading)

Xen.Ex is the companion library to Xen, Xen.Ex includes many powerful tools:
  • A high performance, flexible animated model format
  • A material lighting system supporting upto 10 lights per pass, normal mapping, instancing and more
  • A powerful 2D / 3D Particle System, fully programmable using schema validated XML. With support for GPU acceleration and hotloading
  • A large number of runtime rendering statistics - from triangles drawn to the xbox's thread usage (read more)
  • A 2D graphics element set, text rendering, image filters and more

Screenshots Current Release Documentation
Last edited Mon at 1:16 AM by StatusUnknown, version 62

 

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