1-10 of 21 < Previous Next >
Discussions for X-Engine
Latest post:
Aug 25
8:08 PM
1 Post
First post: acarvalhocba wrote: Hi ... where I can download the files blur.fx and depth.fx from code source... :-( thanks... Adriano Carvalho
Jump to: First Post
Latest post:
Aug 20
6:47 PM
4 Posts
First post: bradleat wrote: I am recommending my team to start using this engine for a 3d FPS networked game. We will post lots of bug reports into your is...
Latest post: Hazardous101 wrote: Its possible, I'm really just playing around with different libraries and networking setups right now. I'm definitely going to ...
Jump to: First Post    |Latest Post
Latest post:
Aug 18
5:50 AM
5 Posts
First post: clode wrote: Dear all I have a example model at http://www.twku.net/test.fbx it's a box model with brown color material. The problem is...
Latest post: Hazardous101 wrote: Just so everyone knows, the texturing issue has been solved in the next release.
Jump to: First Post    |Latest Post
Latest post:
Aug 16
6:33 PM
2 Posts
First post: badwolfstudios wrote: Hi Everyone, I have been working through the tutorial (keeping a list of things that have changed) However i have hit a dead...
Latest post: Hazardous101 wrote: XModel model = new XModel(X, @"Content/Filename"); model.Load(Content); XActor actor = new XActor(X, new BoxObject(Box Sett...
Jump to: First Post    |Latest Post
Latest post:
Aug 16
3:52 PM
3 Posts
First post: clode wrote: Hi Is there a plan in future release if the engine had mouse pick support for XActor class? Thanks.
Latest post: clode wrote: Excellent! Thanks.
Jump to: First Post    |Latest Post
Latest post:
Aug 13
8:38 PM
2 Posts
First post: tdiamond wrote: I'm currently playing around with the engine, and I'm unsure of whats wrong with my main actor. I can add it to the world, v...
Latest post: Hazardous101 wrote: You shouldn't need to call UpdatePosition() and UpdateVelocity(), all that is called by the physics engine. Just setting the ve...
Jump to: First Post    |Latest Post
Latest post:
Aug 13
8:18 PM
4 Posts
First post: MrNick01 wrote: It would be really nice if the engine had bone based animation support for the actor class. Is this planned to be included in a...
Latest post: Hazardous101 wrote: Its in the X-Model Pipeline project, but I'm going to have to move it into an external project so it can be referenced from an ...
Jump to: First Post    |Latest Post
Latest post:
Aug 3
11:02 PM
1 Post
First post: bondjames_12 wrote: Just a few notes on compiling for the XBOX360 for version 2.1.5 SortedDictionary is not supported thus XRenderer.DrawScene n...
Jump to: First Post
Latest post:
Aug 2
12:18 AM
2 Posts
First post: psychomantis31 wrote: Both a valid vertex shader and pixel shader (or valid effect) must be set on the device before any draw operations may be perfo...
Latest post: Hazardous101 wrote: I get this message when I try to run the engine on a machine that isnt powerful enough for the engine. Make sure you have the r...
Jump to: First Post    |Latest Post
Latest post:
Jul 27
2:24 AM
3 Posts
First post: bondjames_12 wrote: I've been playing with your newest build. It seems to require XNA 3.0 CTP, .NET 3.5, and VS 2008. This seems to be contrary ...
Latest post: bondjames_12 wrote: Awesome, nice work Hazardous101 This engine is pretty neat!
Jump to: First Post    |Latest Post

Configure View

Sorted by Latest post
Search
Filter Returns only discussions to which you are currently subscribed at the thread-level.

Discussion Notification
Sign in to display notification settings.
1-10 of 21 < Previous 1 2 3 Next >
Updating...