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About The X-Engine
The X-Engine is a game engine built around Microsoft's XNA project. It is designed to make implementation of many common tasks easy, as well as expand upon this with some more advanced features. It is designed to make all of this easy with a very moddular system, where different components can be added and removed as required. The X-Engine built from the ground up in C# using XNA, and is compatible with both Windows and Xbox 360. The X-Engine is built on XNA Framework 2.0, and will be updated to XNA Framework 3.0 when the final version is released.

Please keep in mind that the engine is still in development, and may contain bugs, problems, or partially implemented features. These problems will be fixed as we continue development. Note: Be careful when building projects around the engine, as it may change dramatically from build to build.

Minimum Requirements: Minimum Requirements

News

8/2/08 Build 2.1.5
Release 2.1.5 adds a new material system, improved model processor, skybox component, improvements to the actor class, and a few other small changes. The editor has been removed from the release solution because it is very broken right now.

There is also a fairly in depth example game that provides examples of how to use the engine in a game.

Also, as I was working on the engine, I realized that the XNA 3.0 CTP is not compatible with the Xbox. So, the engine has switched back to XNA 2.0 until the final XNA 3.0 is released. So, XNA 2.0 and Visual Studio 2005 are required for this release.

Screen Shots

physics.png

particles.JPG

Videos




Last edited Aug 3 at 6:00 AM  by Hazardous101, version 36
Comments
Sky_Lab wrote  May 9 at 2:15 PM  
Wow :|

It new version running..

Its very Professional.

RuZiggy wrote  Jun 24 at 7:09 AM  
Simply the Best. Thank you for Engine.

dill1233 wrote  Jul 6 at 4:36 AM  
This Engine is great!
...Yet it would be nice if you updated the library/tutorials...

clode wrote  Jul 7 at 2:48 AM  
This engine is so nice!
I decide to use this engine for my game

Updating...