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Discussions for XNADev.ru
Latest post:
Jun 27
11:08 AM
1 Post
First post: glimberg wrote: Hello, I have succesfully been using the appVehicleDemo from the Bullet engine (C++). It seems that there should also be an ...
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Latest post:
May 6
4:48 PM
2 Posts
First post: DodongoXP wrote: hi there this has been awfully quiet since december last year no news or info in months, are the projects shown here still ...
Latest post: KleMiX wrote: Hi, All of the projects where I was evolved in are frozen. But I hope that start from July I will reborn some of them. ...
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Latest post:
Apr 18
7:19 AM
2 Posts
First post: petervesti wrote: Hey all and thanks for making this great port.. I have been trying some simple stuff like creating functions for "AddBall" ...
Latest post: BobStrogg wrote: Peter - You might be seeing a bug similar to this: http://www.codeplex.com/xnadevru/Thread/View.aspx?ThreadId=23663 In the ...
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Latest post:
Apr 18
7:05 AM
3 Posts
First post: Marklar wrote: Hey, I'm hoping someone might have seen this bug and either found a solution or has an idea of what may be wrong :) I curr...
Latest post: BobStrogg wrote: FlashJackson - I'd also love to see BulletX improved and brought up to date with Bullet. In particular I'd like to see the var...
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Latest post:
Apr 18
6:57 AM
5 Posts
First post: Marklar wrote: Hello, I've been playing around with the C# port of Bullet and have run into a problem when trying to remove certain rigid...
Latest post: BobStrogg wrote: Marklar - Well I tried the fix, but still no joy :( I also fixed (locally) a bug in RemoveOverlappingPairsContainingProxy wher...
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Latest post:
Mar 17
11:10 AM
2 Posts
First post: DodongoXP wrote: hello im interested to know more about the xna content engine you are currently developing, what is the status of tha...
Latest post: raxxla wrote: DodongoXP wrote: hello im interested to know more about the xna content engine you are currently developing, w...
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Latest post:
Jan 7
9:42 AM
4 Posts
First post: Abaddon wrote: Hello! First of all I'd like to say I like what you guys are doing :) XPA is friendly to a beginner (as far as programming ...
Latest post: Abaddon wrote: Hey Hefti! I dont know if the message actually affects anything, but I did notice that the demo in one of the versions did ...
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Latest post:
Dec 29 2007
1 Post
First post: acarvalhocba wrote: Hi... I read in features XPA support triangle mesh, but read too in a post here in the forum, peoples having problems using...
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Latest post:
Dec 29 2007
5 Posts
First post: Sugarious wrote: Hello all. I created a physics based XNA game for my masters project. I want to build it for the 360, so I went with BulletX ...
Latest post: acarvalhocba wrote: Hi... how do i to download the "game level 3ds max file"... I'm trying but I'm having error... what do I? than...
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Latest post:
Dec 21 2007
4 Posts
First post: yubastard wrote: Hi, I ported the code on my engine to work on Xbox360 but I keep getting these errors about the Vector3 (gravity) and Matrix ty...
Latest post: yubastard wrote: yep, now it works flawlessly! thanks a lot! :DDD
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