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1-10 of 52
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In C# version, OverlappingPairChache.cs : RemoveOverlappingPairsContainingProxy(), you are iterating through the _overlappingPairs collection in reverse order. However, when you remove one, you th...
id# 11535 | Planned Release: None | Last Updated: Apr 18 at 6:20 AM
by BobStrogg
Is there a reason why BulletX uses MathHelper.InverseMatrix instead of the built-in Matrix.Inverse method?
id# 16065 | Planned Release: None | Last Updated: Apr 11 at 5:05 AM
by DrDeth
XCB should be capable of load not only a assest (FX, FBX, X, etc...) but it should also parse and load a Content.contentproj file. The xcbproj file should maintain a refernce to this contentproj f...
id# 15970 | Planned Release: None | Last Updated: Apr 7 at 3:04 PM
by missileControl
Hi,
Here's how I update RigidBody's world transform matrix:
Matrix rotationTransform = Matrix.CreateFromQuaternion(e.Orientation);
Matrix translateTransform = Matrix.CreateTranslation(e.Position)...
id# 14183 | Planned Release: None | Last Updated: Dec 2 2007 at 3:14 PM
by arilou
Hello. As my model grows in real time, I want to update the scaling of the rigidbody. So I set the rigid body's world position to have a scale of, in this example, 10.0 for all axis. However, af...
id# 12037 | Planned Release: None | Last Updated: Dec 2 2007 at 3:09 PM
by arilou
Provide code with xml comments and documentation
id# 4244 | Planned Release: XPA 0.5 Beta | Last Updated: Oct 31 2007 at 2:45 PM
by Kylawl
Ohhh MY GOD!!
Replace everywhere, where possible all method calls with structs, with "ref struct", instead of struct.
Where are you guiys from, from the Java world? From Delphi? No other way to exp...
id# 12214 | Planned Release: None | Last Updated: Aug 16 2007 at 12:05 PM
by XnaCoder
In Ccd demo of Release 2.5 Alpha of the BulletX grabbing objects with moddle mouse doesn't work always. I think there is a problem with _world.RayTest().
id# 11155 | Planned Release: BulletX 2.50 Alpha | Last Updated: Aug 9 2007 at 10:01 PM
by KamiSama
My main active rigid body becomes unmovable if I let it sit there for about 20 seconds. After stepping into the code, I have found that its activation state becomes IslandSleeping, and never leave...
id# 12063 | Planned Release: None | Last Updated: Aug 3 2007 at 7:56 PM
by KleMiX
XPA and Bullet components must be serializable.
It will be easier to load all physics data in simulation.
id# 4305 | Planned Release: XPA 0.9 Release Candidate | Last Updated: Jun 20 2007 at 4:43 PM
by KleMiX
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