<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>WiX XNA Installer</title><link>http://www.codeplex.com/xnainstaller/Project/ProjectRss.aspx</link><description>This is a professional grade installer for your XNA-based games, written in WiX, Microsoft&amp;#39;s Open Source toolkit for creating .msi packages. It gets around the problem of your users not having the ...</description><item><title>NEW POST: XNA 2.0 </title><link>http://www.codeplex.com/xnainstaller/Thread/View.aspx?ThreadId=19676</link><description>&lt;div class="wikidoc"&gt;
Hi Cygon,&lt;br /&gt; &lt;br /&gt;Great installer :) I have a feature suggestion though, is it possible to implement a boolean or something that will make it check for and needed, bundle in the XNA 2.0 redistributable instead? Or does it allow you to do that already and I missed it? Any info on this would be much appreciated.&lt;br /&gt; &lt;br /&gt;Keep up your great work, your site has been very useful for me, I have used the Nuclex.UserControl for a long time too before I had to switch to XNA 2.0 and so had to stop using it, now I'm using the simple hide-default-xna-window, draw-in-new-form-method, I think there is some overhead with this. If you can update Nuclex.UserControl to work with XNA 2.0, I would be so happy :D &lt;br /&gt; &lt;br /&gt;Cheers mate,&lt;br /&gt;Strings.&lt;br /&gt;
&lt;/div&gt;</description><author>Strings</author><pubDate>Fri, 28 Dec 2007 07:46:06 GMT</pubDate><guid isPermaLink="false">NEW POST: XNA 2.0  20071228A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/xnainstaller/Wiki/View.aspx?title=Home&amp;version=5</link><description>&lt;div class="wikidoc"&gt;
&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=xnainstaller&amp;amp;DownloadId=22492" alt="wix-xna-logo.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;This is a professional grade installer for your XNA-based games, written in WiX, Microsoft&amp;#39;s Open Source toolkit for creating .msi packages. It gets around the problem of your users not having the neccessary components on their systems - once and for all.&lt;br /&gt;&lt;br /&gt;It can automatically deploy the prerequisites of a game &amp;#40;including DirectX 9.0c October 2006, .NET 2.0 SP1 and XNA 1.0 Refresh&amp;#41; during install time, validate that the user is running at least Windows XP SP2 and even verify that shader-capable graphics hardware is in the system before your game gets installed.&lt;br /&gt;&lt;br /&gt;The installer can also be configured to simply block the user from installing your game until the necessary components have been installed on the system. This is useful for authoring lightweight installers intended to ship without the 27 MB of redistributables required by an XNA game.
&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Requirements&lt;/b&gt;&lt;br /&gt;WiX Toolkit &lt;br /&gt; &lt;br /&gt;The installer template has been created using SharpDevelop 2.2 which already includes the WiX toolkit and is able to compile the template without any additional configuration work. You can compile the sources by hand, but SharpDevelop is recommended for its simplicity.&lt;br /&gt; &lt;br /&gt;Includes binaries of the WiX custom action DLLs used by the template for installing DirectX 9.0c October 2006, the XNA Framework 1.0 Refresh and the .NET Framework 2.0 SP1.&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Details&lt;/b&gt;&lt;br /&gt;More information can be found on the project's homepage at&lt;br /&gt;&lt;a href="http://www.nuclex.org/installer" class="externalLink"&gt;http://www.nuclex.org/installer&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;To obtain the sources of the custom action DLLs (Visual C++ Express 2008 required), point your subversion client to the following URL:&lt;br /&gt;&lt;a href="https://devel.nuclex.org/sideprojects/svn/installer/Installer.Build/trunk" class="externalLink"&gt;https://devel.nuclex.org/sideprojects/svn/installer/Installer.Build/trunk&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>Cygon</author><pubDate>Mon, 26 Nov 2007 07:16:04 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20071126A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/xnainstaller/Wiki/View.aspx?title=Home&amp;version=4</link><description>&lt;div class="wikidoc"&gt;
&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=xnainstaller&amp;amp;DownloadId=22492" alt="wix-xna-logo.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;This is a professional grade installer for your XNA-based games, written in WiX, Microsoft&amp;#39;s Open Source toolkit for creating .msi packages. It gets around the problem of your users not having the neccessary components on their systems - once and for all.&lt;br /&gt;&lt;br /&gt;It can automatically deploy the prerequisites of a game &amp;#40;including DirectX 9.0c October 2006, .NET 2.0 SP1 and XNA 1.0 Refresh&amp;#41; during install time, validate that the user is running at least Windows XP SP2 and even verify that shader-capable graphics hardware is in the system before your game gets installed.&lt;br /&gt;&lt;br /&gt;The installer can also be configured to simply block the user from installing your game until the necessary components have been installed on the system. This is useful for authoring lightweight installers intended to ship without the 27 MB of redistributables required by an XNA game.
&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Requirements&lt;/b&gt;&lt;br /&gt;WiX Toolkit &lt;br /&gt; &lt;br /&gt;The installer template has been created using SharpDevelop 2.2 which already includes the WiX toolkit and is able to compile the template without any additional configuration work. You can compile the sources by hand, but SharpDevelop is recommended for its simplicity.&lt;br /&gt; &lt;br /&gt;Includes binaries of the WiX custom action DLLs used by the template for installing DirectX 9.0c October 2006, the XNA Framework 1.0 Refresh and the .NET Framework 2.0 SP1.&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Details&lt;/b&gt;&lt;br /&gt;More information can be found on the project's homepage at&lt;br /&gt;&lt;a href="http://www.nuclex.org/installer" class="externalLink"&gt;http://www.nuclex.org/installer&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>Cygon</author><pubDate>Mon, 26 Nov 2007 07:07:19 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20071126A</guid></item><item><title>RELEASED: 1.0.0-beta1 (Nov 25, 2007)</title><link>http://www.codeplex.com/xnainstaller/Release/ProjectReleases.aspx?ReleaseId=8628</link><description>&amp;#42;Wix XNA Installer Template 1.0.0-beta1&amp;#42;&lt;br /&gt;&lt;br /&gt;Includes a template SharpDevelop WiX project for XNA games that can be configured to a&amp;#41; prevent installation when neccessary libraries aren&amp;#39;t installed or b&amp;#41; install any missing libraries.&lt;br /&gt;&lt;br /&gt;&amp;#42; Uses LZMA compression to reduce the size of the redistributables&lt;br /&gt;&amp;#42; Install prevention on systems with missing components works flawlessly&lt;br /&gt;&amp;#42; Automatic install of missing components gets any fresh XP or Vista system into a state where it can run XNA games. Usage of Back&amp;#47;Next-Buttons for detection page will attempt to install all components a second time.&lt;br /&gt;&amp;#42; Does not yet display any progress indication while installing the system components &amp;#40;.NET, DirectX, XNA&amp;#41;. Especially .NET takes a long time and might lead the user to believe that the installer hangs.&lt;br /&gt;&lt;br /&gt;This is beta software. Use at your own risk.</description><author></author><pubDate>Mon, 26 Nov 2007 07:00:24 GMT</pubDate><guid isPermaLink="false">RELEASED: 1.0.0-beta1 (Nov 25, 2007) 20071126A</guid></item><item><title>UPDATED RELEASE: 1.0.0-beta1 (Nov 25, 2007)</title><link>http://www.codeplex.com/xnainstaller/Release/ProjectReleases.aspx?ReleaseId=8628</link><description>&amp;#42;Wix XNA Installer Template 1.0.0-beta1&amp;#42;&lt;br /&gt;&lt;br /&gt;Includes a template SharpDevelop WiX project for XNA games that can be configured to a&amp;#41; prevent installation when neccessary libraries aren&amp;#39;t installed or b&amp;#41; install any missing libraries.&lt;br /&gt;&lt;br /&gt;&amp;#42; Uses LZMA compression to reduce the size of the redistributables&lt;br /&gt;&amp;#42; Install prevention on systems with missing components works flawlessly&lt;br /&gt;&amp;#42; Automatic install of missing components gets any fresh XP or Vista system into a state where it can run XNA games. Usage of Back&amp;#47;Next-Buttons for detection page will attempt to install all components a second time.&lt;br /&gt;&amp;#42; Does not yet display any progress indication while installing the system components &amp;#40;.NET, DirectX, XNA&amp;#41;. Especially .NET takes a long time and might lead the user to believe that the installer hangs.&lt;br /&gt;&lt;br /&gt;This is beta software. Use at your own risk.</description><author></author><pubDate>Mon, 26 Nov 2007 07:00:24 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 1.0.0-beta1 (Nov 25, 2007) 20071126A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/xnainstaller/Wiki/View.aspx?title=Home&amp;version=3</link><description>&lt;div class="wikidoc"&gt;
&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=xnainstaller&amp;amp;DownloadId=22492" alt="wix-xna-logo.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;This is a professional grade installer for your XNA-based games, written in WiX, Microsoft&amp;#39;s Open Source toolkit for creating .msi packages. It gets around the problem of your users not having the neccessary components on their systems - once and for all.&lt;br /&gt;&lt;br /&gt;It can automatically deploy the prerequisites of a game &amp;#40;including DirectX 9.0c October 2006, .NET 2.0 SP1 and XNA 1.0 Refresh&amp;#41; during install time, validate that the user is running at least Windows XP SP2 and even verify that shader-capable graphics hardware is in the system before your game gets installed.&lt;br /&gt;&lt;br /&gt;The installer can also be configured to simply block the user from installing your game until the necessary components have been installed on the system. This is useful for authoring lightweight installers intended to ship without the 27 MB of redistributables required by an XNA game.
&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Requirements&lt;/b&gt;&lt;br /&gt;SharpDevelop 2.2 or standalone WiX Toolkit &lt;br /&gt; &lt;br /&gt;The installer template has been created using SharpDevelop 2.2. SharpDevelop already includes the WiX toolkit and is able to compile the template without any additional configuration work.&lt;br /&gt; &lt;br /&gt;To compile the redistributable install custom actions, Microsoft Visual C++ 2008 Express is required.&lt;br /&gt;
&lt;/div&gt;</description><author>Cygon</author><pubDate>Mon, 26 Nov 2007 06:41:11 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20071126A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/xnainstaller/Wiki/View.aspx?title=Home&amp;version=2</link><description>&lt;div class="wikidoc"&gt;
&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=xnainstaller&amp;amp;DownloadId=22492" alt="wix-xna-logo.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;This is a professional grade installer for your XNA-based games, written in WiX, Microsoft&amp;#39;s Open Source toolkit for creating .msi packages. It gets around the problem of your users not having the neccessary components on their systems - once and for all.&lt;br /&gt;&lt;br /&gt;It can automatically deploy the prerequisites of a game &amp;#40;including DirectX 9.0c October 2006, .NET 2.0 SP1 and XNA 1.0 Refresh&amp;#41; during install time, validate that the user is running at least Windows XP SP2 and even verify that shader-capable graphics hardware is in the system before your game gets installed.&lt;br /&gt;&lt;br /&gt;The installer can also be configured to simply block the user from installing your game until the necessary components have been installed on the system. This is useful for authoring lightweight installers intended to ship without the 27 MB of redistributables required by an XNA game.
&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;&lt;b&gt;**Delete the following note before publishing **&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;This project is currently in setup mode and only available to project coordinators and developers. Once you have finished setting up your project you can publish it to make it available to all CodePlex visitors.&lt;br /&gt; &lt;br /&gt;There are three requirements before you publish:&lt;br /&gt; &lt;br /&gt;- Edit this page to provide information about your project&lt;br /&gt;- Upload the initial source code for your project&lt;br /&gt;- Add your project license&lt;br /&gt; &lt;br /&gt;Additional information on starting a new project is available here: &lt;a href="http://www.codeplex.com/Wiki/View.aspx?ProjectName=CodePlex&amp;amp;title=CodePlex%20Project%20Startup%20Guide" class="externalLink"&gt;Project Startup Guide&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;/div&gt;</description><author>Cygon</author><pubDate>Thu, 22 Nov 2007 10:49:42 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20071122A</guid></item></channel></rss>