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XNA Post Processing Library is a GPU-based image processing library, flexible engine
written in C# for XNA by Mahdi Khodadadi Fard designed to make games easier and more intuitive for developers to produce games and demos utilizing full power of GPU.

Project moved to http://www.codeplex.com/GraphiXNA/


Current Version: v1.0 Full

Changes:
  • 2007/12/10 : v1.0 Full released.
  • 2007/11/21 : Removed duplicated contents.
  • 2007/11/21 : Library and Samples both ported to XNA 2.0.
  • 2007/11/19 : Some HLSL Shaders made open-source (12 remaining).
  • 2007/11/18 : API Changes to support both Windows and XBox Platforms.
  • 2007/11/15 : Fixed errors in "Gaussian Blur". now it works.
  • 2007/11/15 : Added "BlueShift" functionality to Tonemapping class and BlueShift marked as obsolete.
  • 2007/11/14 : "ColorEdgeDetect" removed for this version.
  • 2007/11/14 : Added "Vignette" ability to Tonemapping class.
  • 2007/11/13 : Added "GrowablePoissonDisc" Post Effect.
  • 2007/11/13 : Renamed "Streak" effect to "LightStreak".
  • 2007/11/13 : Improved "Shockwave"

Todo:
  • XBox 360 Effects

Planned Features:
  • Support for multiple Viewports.

Current Features:
  • This version contains following effects:
    1. Bloom
    2. Bright Extract
    3. Bright Pass
    4. Color Inverse
    5. Color Tonning
    6. Contrast Adjust
    7. Embossed
    8. Monochrome
    9. Pinch
    10. Pixelate
    11. Ripple
    12. Sharpen
    13. Light Streak
    14. Tone Mapping
    15. Linear Blur
    16. Radial Blur
    17. Gaussian Blur
    18. Smart Blur
    19. Growable Poisson Disc
    20. And More ...
  • Stand-alone and small size (about 100 KB).
  • flexiblity and easy to use.
  • All GPU-based.
Last edited Jan 3 at 2:10 PM  by mahdi3466, version 17
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