<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>XNA Post Processing Library</title><link>http://www.codeplex.com/xnapp/Project/ProjectRss.aspx</link><description>Realtime Post Processing for your Games with XNA on GPU.</description><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/xnapp/Wiki/View.aspx?title=Home&amp;version=17</link><description>&lt;div class="wikidoc"&gt;
XNA Post Processing Library is a GPU-based image processing library, flexible engine&lt;br /&gt;written in C# for XNA by Mahdi Khodadadi Fard designed to make games easier and more intuitive for developers to produce games and demos utilizing full power of GPU.&lt;br /&gt; &lt;br /&gt;&lt;h4&gt;
&lt;b&gt;Project moved to &lt;a href="http://www.codeplex.com/GraphiXNA/" class="externalLink"&gt;http://www.codeplex.com/GraphiXNA/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;
&lt;/h4&gt; &lt;br /&gt;Current Version: v1.0 Full&lt;br /&gt;	&lt;br /&gt;Changes:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;2007/12/10 : v1.0 Full released.&lt;/li&gt;&lt;li&gt;2007/11/21 : Removed duplicated contents.&lt;/li&gt;&lt;li&gt;2007/11/21 : Library and Samples both ported to XNA 2.0.&lt;/li&gt;&lt;li&gt;2007/11/19 : Some HLSL Shaders made open-source (12 remaining).&lt;/li&gt;&lt;li&gt;2007/11/18 : API Changes to support both Windows and XBox Platforms.&lt;/li&gt;&lt;li&gt;2007/11/15 : Fixed errors in &amp;quot;Gaussian Blur&amp;quot;. now it works.&lt;/li&gt;&lt;li&gt;2007/11/15 : Added &amp;quot;BlueShift&amp;quot; functionality to Tonemapping class and BlueShift marked as obsolete.&lt;/li&gt;&lt;li&gt;2007/11/14 : &amp;quot;ColorEdgeDetect&amp;quot; removed for this version.&lt;/li&gt;&lt;li&gt;2007/11/14 : Added &amp;quot;Vignette&amp;quot; ability to Tonemapping class.&lt;/li&gt;&lt;li&gt;2007/11/13 : Added &amp;quot;GrowablePoissonDisc&amp;quot; Post Effect.&lt;/li&gt;&lt;li&gt;2007/11/13 : Renamed &amp;quot;Streak&amp;quot; effect to &amp;quot;LightStreak&amp;quot;.&lt;/li&gt;&lt;li&gt;2007/11/13 : Improved &amp;quot;Shockwave&amp;quot;&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;Todo:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;XBox 360 Effects&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;Planned Features:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Support for multiple Viewports.&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;Current Features:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;This version contains following effects:&lt;/li&gt;
&lt;/ul&gt;&lt;ol&gt;
&lt;ol&gt;
&lt;li&gt;Bloom&lt;/li&gt;&lt;li&gt;Bright Extract&lt;/li&gt;&lt;li&gt;Bright Pass&lt;/li&gt;&lt;li&gt;Color Inverse&lt;/li&gt;&lt;li&gt;Color Tonning&lt;/li&gt;&lt;li&gt;Contrast Adjust&lt;/li&gt;&lt;li&gt;Embossed&lt;/li&gt;&lt;li&gt;Monochrome&lt;/li&gt;&lt;li&gt;Pinch&lt;/li&gt;&lt;li&gt;Pixelate&lt;/li&gt;&lt;li&gt;Ripple&lt;/li&gt;&lt;li&gt;Sharpen&lt;/li&gt;&lt;li&gt;Light Streak&lt;/li&gt;&lt;li&gt;Tone Mapping&lt;/li&gt;&lt;li&gt;Linear Blur&lt;/li&gt;&lt;li&gt;Radial Blur&lt;/li&gt;&lt;li&gt;Gaussian Blur&lt;/li&gt;&lt;li&gt;Smart Blur&lt;/li&gt;&lt;li&gt;Growable Poisson Disc&lt;/li&gt;&lt;li&gt;And More ...&lt;/li&gt;
&lt;/ol&gt;
&lt;/ol&gt;&lt;ul&gt;
&lt;li&gt;Stand-alone and small size (about 100 KB).&lt;/li&gt;&lt;li&gt;flexiblity and easy to use.&lt;/li&gt;&lt;li&gt;All GPU-based.&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>mahdi3466</author><pubDate>Thu, 03 Jan 2008 14:10:12 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080103P</guid></item><item><title>NEW POST: General Discussion</title><link>http://www.codeplex.com/xnapp/Thread/View.aspx?ThreadId=17225</link><description>&lt;div class="wikidoc"&gt;
Absolutly Yes.&lt;br /&gt;Currently i'm downloading XNA GS 2.0 and i will start porting library to xna 2.0 when i get home.&lt;br /&gt;
&lt;/div&gt;</description><author>mahdi3466</author><pubDate>Wed, 19 Dec 2007 05:51:45 GMT</pubDate><guid isPermaLink="false">NEW POST: General Discussion 20071219A</guid></item><item><title>NEW POST: General Discussion</title><link>http://www.codeplex.com/xnapp/Thread/View.aspx?ThreadId=17225</link><description>&lt;div class="wikidoc"&gt;
Hi Mahdi, &lt;br /&gt; &lt;br /&gt;Just a quick question - Are you intending to update the lbrary now that XNA 2.0 has been released?&lt;br /&gt; &lt;br /&gt;Regards,&lt;br /&gt;Paul&lt;br /&gt;
&lt;/div&gt;</description><author>PaulCunningham</author><pubDate>Tue, 18 Dec 2007 15:52:51 GMT</pubDate><guid isPermaLink="false">NEW POST: General Discussion 20071218P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/xnapp/Wiki/View.aspx?title=Home&amp;version=16</link><description>&lt;div class="wikidoc"&gt;
XNA Post Processing Library is a GPU-based image processing library, flexible engine&lt;br /&gt;written in C# for XNA by Mahdi Khodadadi Fard designed to make games easier and more intuitive for developers to produce games and demos utilizing full power of GPU.&lt;br /&gt; &lt;br /&gt;Current Version: v1.0 Full&lt;br /&gt;	&lt;br /&gt;Changes:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;2007/12/10 : v1.0 Full released.&lt;/li&gt;&lt;li&gt;2007/11/21 : Removed duplicated contents.&lt;/li&gt;&lt;li&gt;2007/11/21 : Library and Samples both ported to XNA 2.0.&lt;/li&gt;&lt;li&gt;2007/11/19 : Some HLSL Shaders made open-source (12 remaining).&lt;/li&gt;&lt;li&gt;2007/11/18 : API Changes to support both Windows and XBox Platforms.&lt;/li&gt;&lt;li&gt;2007/11/15 : Fixed errors in &amp;quot;Gaussian Blur&amp;quot;. now it works.&lt;/li&gt;&lt;li&gt;2007/11/15 : Added &amp;quot;BlueShift&amp;quot; functionality to Tonemapping class and BlueShift marked as obsolete.&lt;/li&gt;&lt;li&gt;2007/11/14 : &amp;quot;ColorEdgeDetect&amp;quot; removed for this version.&lt;/li&gt;&lt;li&gt;2007/11/14 : Added &amp;quot;Vignette&amp;quot; ability to Tonemapping class.&lt;/li&gt;&lt;li&gt;2007/11/13 : Added &amp;quot;GrowablePoissonDisc&amp;quot; Post Effect.&lt;/li&gt;&lt;li&gt;2007/11/13 : Renamed &amp;quot;Streak&amp;quot; effect to &amp;quot;LightStreak&amp;quot;.&lt;/li&gt;&lt;li&gt;2007/11/13 : Improved &amp;quot;Shockwave&amp;quot;&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;Todo:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;XBox 360 Effects&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;Planned Features:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Support for multiple Viewports.&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;Current Features:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;This version contains following effects:&lt;/li&gt;
&lt;/ul&gt;&lt;ol&gt;
&lt;ol&gt;
&lt;li&gt;Bloom&lt;/li&gt;&lt;li&gt;Bright Extract&lt;/li&gt;&lt;li&gt;Bright Pass&lt;/li&gt;&lt;li&gt;Color Inverse&lt;/li&gt;&lt;li&gt;Color Tonning&lt;/li&gt;&lt;li&gt;Contrast Adjust&lt;/li&gt;&lt;li&gt;Embossed&lt;/li&gt;&lt;li&gt;Monochrome&lt;/li&gt;&lt;li&gt;Pinch&lt;/li&gt;&lt;li&gt;Pixelate&lt;/li&gt;&lt;li&gt;Ripple&lt;/li&gt;&lt;li&gt;Sharpen&lt;/li&gt;&lt;li&gt;Light Streak&lt;/li&gt;&lt;li&gt;Tone Mapping&lt;/li&gt;&lt;li&gt;Linear Blur&lt;/li&gt;&lt;li&gt;Radial Blur&lt;/li&gt;&lt;li&gt;Gaussian Blur&lt;/li&gt;&lt;li&gt;Smart Blur&lt;/li&gt;&lt;li&gt;Growable Poisson Disc&lt;/li&gt;&lt;li&gt;And More ...&lt;/li&gt;
&lt;/ol&gt;
&lt;/ol&gt;&lt;ul&gt;
&lt;li&gt;Stand-alone and small size (about 100 KB).&lt;/li&gt;&lt;li&gt;flexiblity and easy to use.&lt;/li&gt;&lt;li&gt;All GPU-based.&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>mahdi3466</author><pubDate>Mon, 10 Dec 2007 11:02:15 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20071210A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/xnapp/Wiki/View.aspx?title=Home&amp;version=15</link><description>&lt;div class="wikidoc"&gt;
&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=xnapp&amp;amp;DownloadId=23415" alt="logo.gif" /&gt;&lt;br /&gt;XNA Post Processing Library is a GPU-based image processing library, flexible engine&lt;br /&gt;written in C# for XNA by Mahdi Khodadadi Fard designed to make games easier and more intuitive for developers to produce games and demos utilizing full power of GPU.&lt;br /&gt; &lt;br /&gt;Current Version: v1.0 Full&lt;br /&gt;	&lt;br /&gt;Changes:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;2007/12/10 : v1.0 Full released.&lt;/li&gt;&lt;li&gt;2007/11/21 : Removed duplicated contents.&lt;/li&gt;&lt;li&gt;2007/11/21 : Library and Samples both ported to XNA 2.0.&lt;/li&gt;&lt;li&gt;2007/11/19 : Some HLSL Shaders made open-source (12 remaining).&lt;/li&gt;&lt;li&gt;2007/11/18 : API Changes to support both Windows and XBox Platforms.&lt;/li&gt;&lt;li&gt;2007/11/15 : Fixed errors in &amp;quot;Gaussian Blur&amp;quot;. now it works.&lt;/li&gt;&lt;li&gt;2007/11/15 : Added &amp;quot;BlueShift&amp;quot; functionality to Tonemapping class and BlueShift marked as obsolete.&lt;/li&gt;&lt;li&gt;2007/11/14 : &amp;quot;ColorEdgeDetect&amp;quot; removed for this version.&lt;/li&gt;&lt;li&gt;2007/11/14 : Added &amp;quot;Vignette&amp;quot; ability to Tonemapping class.&lt;/li&gt;&lt;li&gt;2007/11/13 : Added &amp;quot;GrowablePoissonDisc&amp;quot; Post Effect.&lt;/li&gt;&lt;li&gt;2007/11/13 : Renamed &amp;quot;Streak&amp;quot; effect to &amp;quot;LightStreak&amp;quot;.&lt;/li&gt;&lt;li&gt;2007/11/13 : Improved &amp;quot;Shockwave&amp;quot;&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;Todo:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;XBox 360 Effects&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;Planned Features:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Support for multiple Viewports.&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;Current Features:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;This version contains following effects:&lt;/li&gt;
&lt;/ul&gt;&lt;ol&gt;
&lt;ol&gt;
&lt;li&gt;Bloom&lt;/li&gt;&lt;li&gt;Bright Extract&lt;/li&gt;&lt;li&gt;Bright Pass&lt;/li&gt;&lt;li&gt;Color Inverse&lt;/li&gt;&lt;li&gt;Color Tonning&lt;/li&gt;&lt;li&gt;Contrast Adjust&lt;/li&gt;&lt;li&gt;Embossed&lt;/li&gt;&lt;li&gt;Monochrome&lt;/li&gt;&lt;li&gt;Pinch&lt;/li&gt;&lt;li&gt;Pixelate&lt;/li&gt;&lt;li&gt;Ripple&lt;/li&gt;&lt;li&gt;Sharpen&lt;/li&gt;&lt;li&gt;Light Streak&lt;/li&gt;&lt;li&gt;Tone Mapping&lt;/li&gt;&lt;li&gt;Linear Blur&lt;/li&gt;&lt;li&gt;Radial Blur&lt;/li&gt;&lt;li&gt;Gaussian Blur&lt;/li&gt;&lt;li&gt;Smart Blur&lt;/li&gt;&lt;li&gt;Growable Poisson Disc&lt;/li&gt;&lt;li&gt;And More ...&lt;/li&gt;
&lt;/ol&gt;
&lt;/ol&gt;&lt;ul&gt;
&lt;li&gt;Stand-alone and small size (about 100 KB).&lt;/li&gt;&lt;li&gt;flexiblity and easy to use.&lt;/li&gt;&lt;li&gt;All GPU-based.&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>mahdi3466</author><pubDate>Mon, 10 Dec 2007 11:01:12 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20071210A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/xnapp/Wiki/View.aspx?title=Home&amp;version=14</link><description>&lt;div class="wikidoc"&gt;
&lt;span class="unresolved"&gt;Cannot resolve link: &lt;/span&gt;[image:logo.gif]&lt;br /&gt;XNA Post Processing Library is a GPU-based image processing library, flexible engine&lt;br /&gt;written in C# for XNA by Mahdi Khodadadi Fard designed to make games easier and more intuitive for developers to produce games and demos utilizing full power of GPU.&lt;br /&gt; &lt;br /&gt;Current Version: v1.0 Full&lt;br /&gt;	&lt;br /&gt;Changes:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;2007/12/10 : v1.0 Full released.&lt;/li&gt;&lt;li&gt;2007/11/21 : Removed duplicated contents.&lt;/li&gt;&lt;li&gt;2007/11/21 : Library and Samples both ported to XNA 2.0.&lt;/li&gt;&lt;li&gt;2007/11/19 : Some HLSL Shaders made open-source (12 remaining).&lt;/li&gt;&lt;li&gt;2007/11/18 : API Changes to support both Windows and XBox Platforms.&lt;/li&gt;&lt;li&gt;2007/11/15 : Fixed errors in &amp;quot;Gaussian Blur&amp;quot;. now it works.&lt;/li&gt;&lt;li&gt;2007/11/15 : Added &amp;quot;BlueShift&amp;quot; functionality to Tonemapping class and BlueShift marked as obsolete.&lt;/li&gt;&lt;li&gt;2007/11/14 : &amp;quot;ColorEdgeDetect&amp;quot; removed for this version.&lt;/li&gt;&lt;li&gt;2007/11/14 : Added &amp;quot;Vignette&amp;quot; ability to Tonemapping class.&lt;/li&gt;&lt;li&gt;2007/11/13 : Added &amp;quot;GrowablePoissonDisc&amp;quot; Post Effect.&lt;/li&gt;&lt;li&gt;2007/11/13 : Renamed &amp;quot;Streak&amp;quot; effect to &amp;quot;LightStreak&amp;quot;.&lt;/li&gt;&lt;li&gt;2007/11/13 : Improved &amp;quot;Shockwave&amp;quot;&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;Todo:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;XBox 360 Effects&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;Planned Features:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Support for multiple Viewports.&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;Current Features:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;This version contains following effects:&lt;/li&gt;
&lt;/ul&gt;&lt;ol&gt;
&lt;ol&gt;
&lt;li&gt;Bloom&lt;/li&gt;&lt;li&gt;Bright Extract&lt;/li&gt;&lt;li&gt;Bright Pass&lt;/li&gt;&lt;li&gt;Color Inverse&lt;/li&gt;&lt;li&gt;Color Tonning&lt;/li&gt;&lt;li&gt;Contrast Adjust&lt;/li&gt;&lt;li&gt;Embossed&lt;/li&gt;&lt;li&gt;Monochrome&lt;/li&gt;&lt;li&gt;Pinch&lt;/li&gt;&lt;li&gt;Pixelate&lt;/li&gt;&lt;li&gt;Ripple&lt;/li&gt;&lt;li&gt;Sharpen&lt;/li&gt;&lt;li&gt;Light Streak&lt;/li&gt;&lt;li&gt;Tone Mapping&lt;/li&gt;&lt;li&gt;Linear Blur&lt;/li&gt;&lt;li&gt;Radial Blur&lt;/li&gt;&lt;li&gt;Gaussian Blur&lt;/li&gt;&lt;li&gt;Smart Blur&lt;/li&gt;&lt;li&gt;Growable Poisson Disc&lt;/li&gt;&lt;li&gt;And More ...&lt;/li&gt;
&lt;/ol&gt;
&lt;/ol&gt;&lt;ul&gt;
&lt;li&gt;Stand-alone and small size (about 100 KB).&lt;/li&gt;&lt;li&gt;flexiblity and easy to use.&lt;/li&gt;&lt;li&gt;All GPU-based.&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>mahdi3466</author><pubDate>Mon, 10 Dec 2007 10:57:58 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20071210A</guid></item><item><title>CREATED RELEASE: v1.0 Full (Dec 10, 2007)</title><link>http://www.codeplex.com/xnapp/Release/ProjectReleases.aspx?ReleaseId=8925</link><description>v1.0 Full</description><author></author><pubDate>Mon, 10 Dec 2007 10:51:25 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: v1.0 Full (Dec 10, 2007) 20071210A</guid></item><item><title>NEW POST: General Discussion</title><link>http://www.codeplex.com/xnapp/Thread/View.aspx?ThreadId=17225</link><description>&lt;div class="wikidoc"&gt;
I've not tested performance of these effects. using FxComposer or some other tools i will test performance cost for each effect and make a powerful documentation for it. so i can't recommend to to do this or not, yet.&lt;br /&gt; &lt;br /&gt;For your next question i recommend that you apply Shockwave once, change the parameters and apply it again. note that you do NOT need to declare another instance of effect and consume graphics memory., just apply that one twice.&lt;br /&gt;Happy Post Processing.&lt;br /&gt;
&lt;/div&gt;</description><author>mahdi3466</author><pubDate>Wed, 05 Dec 2007 14:32:43 GMT</pubDate><guid isPermaLink="false">NEW POST: General Discussion 20071205P</guid></item><item><title>NEW POST: General Discussion</title><link>http://www.codeplex.com/xnapp/Thread/View.aspx?ThreadId=17225</link><description>&lt;div class="wikidoc"&gt;
Sounds excellent - I'm working on a new game and I think as soon as 2.0 is released I'll port my code and grab your latest library.&lt;br /&gt; &lt;br /&gt;I see you've added a Shockwave effect - I'm simulating that with an animated Ripple effect at the moment.  Would you recomend swapping over to shockwave (performance gains?).  Does it support multiple shockwaves on screen at once? - using the same effect or would it need 2 instances of the effect adding ot the pipeline?.&lt;br /&gt; &lt;br /&gt;And finally a big thank you for this great library :)&lt;br /&gt;
&lt;/div&gt;</description><author>PaulCunningham</author><pubDate>Wed, 05 Dec 2007 07:53:04 GMT</pubDate><guid isPermaLink="false">NEW POST: General Discussion 20071205A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/xnapp/Wiki/View.aspx?title=Home&amp;version=13</link><description>&lt;div class="wikidoc"&gt;
XNA Post Processing Library is a GPU-based image processing library, flexible engine&lt;br /&gt;written in C# for XNA by Mahdi Khodadadi Fard (SPAMS&lt;i&gt;mahdi3466&lt;/i&gt;ARE@CRAZY&lt;i&gt;yahoo&lt;/i&gt;AND.com_FOOL) designed to make games easier and more intuitive for developers to produce games and demos utilizing full power of GPU.&lt;br /&gt; &lt;br /&gt;Current Version: Pre-Release 3&lt;br /&gt;	&lt;br /&gt;Changes:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;2007/11/21 : Removed duplicated contents.&lt;/li&gt;&lt;li&gt;2007/11/21 : Library and Samples both ported to XNA 2.0.&lt;/li&gt;&lt;li&gt;2007/11/19 : Some HLSL Shaders made open-source (12 remaining).&lt;/li&gt;&lt;li&gt;2007/11/18 : API Changes to support both Windows and XBox Platforms.&lt;/li&gt;&lt;li&gt;2007/11/15 : Fixed errors in &amp;quot;Gaussian Blur&amp;quot;. now it works.&lt;/li&gt;&lt;li&gt;2007/11/15 : Added &amp;quot;BlueShift&amp;quot; functionality to Tonemapping class and BlueShift marked as obsolete.&lt;/li&gt;&lt;li&gt;2007/11/14 : &amp;quot;ColorEdgeDetect&amp;quot; removed for this version.&lt;/li&gt;&lt;li&gt;2007/11/14 : Added &amp;quot;Vignette&amp;quot; ability to Tonemapping class.&lt;/li&gt;&lt;li&gt;2007/11/13 : Added &amp;quot;GrowablePoissonDisc&amp;quot; Post Effect.&lt;/li&gt;&lt;li&gt;2007/11/13 : Renamed &amp;quot;Streak&amp;quot; effect to &amp;quot;LightStreak&amp;quot;.&lt;/li&gt;&lt;li&gt;2007/11/13 : Improved &amp;quot;Shockwave&amp;quot;&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;Todo:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;XBox 360 Effects&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;Planned Features:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Support for multiple Viewports.&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;Current Features:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;This version contains following effects:&lt;/li&gt;
&lt;/ul&gt;&lt;ol&gt;
&lt;ol&gt;
&lt;li&gt;Bloom&lt;/li&gt;&lt;li&gt;Blue Shift (Obsolete)&lt;/li&gt;&lt;li&gt;Bright Extract&lt;/li&gt;&lt;li&gt;Bright Pass&lt;/li&gt;&lt;li&gt;Color Inverse&lt;/li&gt;&lt;li&gt;Color Tonning&lt;/li&gt;&lt;li&gt;Contrast Adjust&lt;/li&gt;&lt;li&gt;Embossed&lt;/li&gt;&lt;li&gt;Monochrome&lt;/li&gt;&lt;li&gt;Night Time Color Tone&lt;/li&gt;&lt;li&gt;Pinch&lt;/li&gt;&lt;li&gt;Ripple&lt;/li&gt;&lt;li&gt;Sepia Color Tone&lt;/li&gt;&lt;li&gt;Sharpen&lt;/li&gt;&lt;li&gt;Shockwave&lt;/li&gt;&lt;li&gt;Light Streak&lt;/li&gt;&lt;li&gt;Tone Mapping&lt;/li&gt;&lt;li&gt;Linear Blur&lt;/li&gt;&lt;li&gt;Radial Blur&lt;/li&gt;&lt;li&gt;Gaussian Blur&lt;/li&gt;&lt;li&gt;Smart Blur&lt;/li&gt;&lt;li&gt;Growable Poisson Disc&lt;/li&gt;
&lt;/ol&gt;
&lt;/ol&gt;&lt;ul&gt;
&lt;li&gt;Down-Sampling and Up-Sampling without any GPU performance hit (nor CPU).&lt;/li&gt;&lt;li&gt;Stand-alone and small size (about 62 KB).&lt;/li&gt;&lt;li&gt;flexiblity and easy to use.&lt;/li&gt;&lt;li&gt;All GPU-based.&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>mahdi3466</author><pubDate>Sun, 25 Nov 2007 13:18:23 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20071125P</guid></item><item><title>CREATED RELEASE: Pre-Release 3 (Nov 25, 2007)</title><link>http://www.codeplex.com/xnapp/Release/ProjectReleases.aspx?ReleaseId=8610</link><description>Current Version&amp;#58; Pre-Release 3&lt;br /&gt;&amp;#9;&lt;br /&gt;Changes&amp;#58;&lt;br /&gt;&amp;#42; 2007&amp;#47;11&amp;#47;21 &amp;#58; Removed duplicated contents.&lt;br /&gt;&amp;#42; 2007&amp;#47;11&amp;#47;21 &amp;#58; Library and Samples both ported to XNA 2.0.&lt;br /&gt;&amp;#42; 2007&amp;#47;11&amp;#47;19 &amp;#58; Some HLSL Shaders made open-source &amp;#40;12 remaining&amp;#41;.&lt;br /&gt;&amp;#42; 2007&amp;#47;11&amp;#47;18 &amp;#58; API Changes to support both Windows and XBox Platforms.&lt;br /&gt;&amp;#42; 2007&amp;#47;11&amp;#47;15 &amp;#58; Fixed errors in &amp;#34;Gaussian Blur&amp;#34;. now it works.&lt;br /&gt;&amp;#42; 2007&amp;#47;11&amp;#47;15 &amp;#58; Added &amp;#34;BlueShift&amp;#34; functionality to Tonemapping class and BlueShift marked as obsolete.&lt;br /&gt;&amp;#42; 2007&amp;#47;11&amp;#47;14 &amp;#58; &amp;#34;ColorEdgeDetect&amp;#34; removed for this version.&lt;br /&gt;&amp;#42; 2007&amp;#47;11&amp;#47;14 &amp;#58; Added &amp;#34;Vignette&amp;#34; ability to Tonemapping class.&lt;br /&gt;&amp;#42; 2007&amp;#47;11&amp;#47;13 &amp;#58; Added &amp;#34;GrowablePoissonDisc&amp;#34; Post Effect.&lt;br /&gt;&amp;#42; 2007&amp;#47;11&amp;#47;13 &amp;#58; Renamed &amp;#34;Streak&amp;#34; effect to &amp;#34;LightStreak&amp;#34;.&lt;br /&gt;&amp;#42; 2007&amp;#47;11&amp;#47;13 &amp;#58; Improved &amp;#34;Shockwave&amp;#34;&lt;br /&gt;&lt;br /&gt;Todo&amp;#58;&lt;br /&gt;&amp;#42; XBox 360 Effects</description><author></author><pubDate>Sun, 25 Nov 2007 13:12:29 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: Pre-Release 3 (Nov 25, 2007) 20071125P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/xnapp/Wiki/View.aspx?title=Home&amp;version=12</link><description>&lt;div class="wikidoc"&gt;
XNA Post Processing Library is a GPU-based image processing library, flexible engine&lt;br /&gt;written in C# for XNA by Mahdi Khodadadi Fard (SPAMS&lt;i&gt;mahdi3466&lt;/i&gt;ARE@CRAZY&lt;i&gt;yahoo&lt;/i&gt;AND.com_FOOL) designed to make games easier and more intuitive for developers to produce games and demos utilizing full power of GPU.&lt;br /&gt; &lt;br /&gt;Current Version: Pre-Release 3&lt;br /&gt;	&lt;br /&gt;Changes:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;2007/11/21 : Removed duplicated contents.&lt;/li&gt;&lt;li&gt;2007/11/21 : Library and Samples both ported to XNA 2.0.&lt;/li&gt;&lt;li&gt;2007/11/19 : Some HLSL Shaders made open-source (12 remaining).&lt;/li&gt;&lt;li&gt;2007/11/18 : API Changes to support both Windows and XBox Platforms.&lt;/li&gt;&lt;li&gt;2007/11/15 : Fixed errors in &amp;quot;Gaussian Blur&amp;quot;. now it works.&lt;/li&gt;&lt;li&gt;2007/11/15 : Added &amp;quot;BlueShift&amp;quot; functionality to Tonemapping class and BlueShift marked as obsolete.&lt;/li&gt;&lt;li&gt;2007/11/14 : &amp;quot;ColorEdgeDetect&amp;quot; removed for this version.&lt;/li&gt;&lt;li&gt;2007/11/14 : Added &amp;quot;Vignette&amp;quot; ability to Tonemapping class.&lt;/li&gt;&lt;li&gt;2007/11/13 : Added &amp;quot;GrowablePoissonDisc&amp;quot; Post Effect.&lt;/li&gt;&lt;li&gt;2007/11/13 : Renamed &amp;quot;Streak&amp;quot; effect to &amp;quot;LightStreak&amp;quot;.&lt;/li&gt;&lt;li&gt;2007/11/13 : Improved &amp;quot;Shockwave&amp;quot;&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;Todo:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;XBox 360 Effects&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;Planned Features:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Support for multiple Viewports.&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;Current Features:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;This version contains following effects:&lt;/li&gt;
&lt;/ul&gt;&lt;ol&gt;
&lt;ol&gt;
&lt;li&gt;Bloom&lt;/li&gt;&lt;li&gt;Blue Shift (Obsolete)&lt;/li&gt;&lt;li&gt;Bright Extract&lt;/li&gt;&lt;li&gt;Bright Pass&lt;/li&gt;&lt;li&gt;Color Inverse&lt;/li&gt;&lt;li&gt;Color Tonning&lt;/li&gt;&lt;li&gt;Contrast Adjust&lt;/li&gt;&lt;li&gt;Embossed&lt;/li&gt;&lt;li&gt;Monochrome&lt;/li&gt;&lt;li&gt;Night Time Color Tone&lt;/li&gt;&lt;li&gt;Pinch&lt;/li&gt;&lt;li&gt;Ripple&lt;/li&gt;&lt;li&gt;Sepia Color Tone&lt;/li&gt;&lt;li&gt;Sharpen&lt;/li&gt;&lt;li&gt;Shockwave&lt;/li&gt;&lt;li&gt;Light Streak&lt;/li&gt;&lt;li&gt;Tone Mapping&lt;/li&gt;&lt;li&gt;Linear Blur&lt;/li&gt;&lt;li&gt;Radial Blur&lt;/li&gt;&lt;li&gt;Gaussian Blur&lt;/li&gt;&lt;li&gt;Smart Blur&lt;/li&gt;&lt;li&gt;Growable Poisson Disc&lt;/li&gt;
&lt;/ol&gt;
&lt;/ol&gt;&lt;ul&gt;
&lt;li&gt;Down-Sampling and Up-Sampling without any GPU performance hit (nor CPU).&lt;/li&gt;&lt;li&gt;Stand-alone and small size (about 62 KB).&lt;/li&gt;&lt;li&gt;flexiblity and easy to use.&lt;/li&gt;&lt;li&gt;All GPU-based.&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>mahdi3466</author><pubDate>Sun, 25 Nov 2007 13:06:28 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20071125P</guid></item><item><title>NEW POST: General Discussion</title><link>http://www.codeplex.com/xnapp/Thread/View.aspx?ThreadId=17225</link><description>&lt;div class="wikidoc"&gt;
Hi Paul.&lt;br /&gt;First version of the library is ready and i'll release source code and binaries. i will source code of shaders also for both learners and who wish to use the library on 360 since there is no 360 port of post-processing library planned.&lt;br /&gt;so go straight on your xbox project and continiue shading. source codes are comming.&lt;br /&gt;there is no new features planned until February 2008.&lt;br /&gt; &lt;br /&gt;Regards.&lt;br /&gt;
&lt;/div&gt;</description><author>mahdi3466</author><pubDate>Wed, 21 Nov 2007 07:34:03 GMT</pubDate><guid isPermaLink="false">NEW POST: General Discussion 20071121A</guid></item><item><title>NEW POST: General Discussion</title><link>http://www.codeplex.com/xnapp/Thread/View.aspx?ThreadId=17225</link><description>&lt;div class="wikidoc"&gt;
Hello Mahdi - just like to say hello and thank you for your library.&lt;br /&gt; &lt;br /&gt;I'm using the Ripple effect as a shockwave in a little shooter I'm writing called Doppelanger - the effects will be available in the new version (1.1) which is coming pretty soon.  Radial Blur also looks pretty good and could be used as a sort of 'stunned' state.&lt;br /&gt; &lt;br /&gt;I have 1 issue in that the library is not compatible with the XBox360 so I've had to disable effects on that platform.  I did have a look at disassembling your effect code (Effect.Disassemble) and trying to compile for the 360 and also simply reversing the byte orders of your existing byte codes - both times I encountered resource could not be created errors at game run time.&lt;br /&gt; &lt;br /&gt;Are there any plans to port it to the 360?  If so do you have an estimate on timescales?  If not, any chance you could give me a hand converting just a couple of the effects to XBox please? &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;Regards,&lt;br /&gt;Paul Cunningham&lt;br /&gt;Pumpkin-Games&lt;br /&gt;http://www.pumpkin-games.net&lt;br /&gt;
&lt;/div&gt;</description><author>PaulCunningham</author><pubDate>Mon, 19 Nov 2007 23:06:19 GMT</pubDate><guid isPermaLink="false">NEW POST: General Discussion 20071119P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/xnapp/Wiki/View.aspx?title=Home&amp;version=11</link><description>&lt;div class="wikidoc"&gt;
Realtime Post Processing for your Games with XNA on GPU.
&lt;br /&gt;	XNA Post Processing library is a GPU-based image processing library, flexible engine&lt;br /&gt;	written in C# for XNA by Mahdi Khodadadi Fard (SPAMS&lt;i&gt;mahdi3466&lt;/i&gt;ARE@CRAZY&lt;i&gt;yahoo&lt;/i&gt;AND.com_FOOL) designed to make&lt;br /&gt;	games easier and more intuitive for developers to produce games and demos utilizing&lt;br /&gt;	full power of GPU.&lt;br /&gt;Changes:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;2007/11/13 : Added more samples.&lt;/li&gt;&lt;li&gt;2007/11/13 : Added &amp;quot;GrowablePoissonDiscBlur&amp;quot; post effect.&lt;/li&gt;&lt;li&gt;2007/11/13 : Renamed &amp;quot;Streak&amp;quot; effect to &amp;quot;LightStreak&amp;quot;.&lt;/li&gt;&lt;li&gt;2007/11/13 : Improved &amp;quot;Shockwave&amp;quot;&lt;/li&gt;
&lt;/ul&gt;	&lt;br /&gt;	Known Issues with Current Release:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;&amp;quot;Color Edge Detect&amp;quot; is still bugy.&lt;/li&gt;&lt;li&gt;&amp;quot;Gaussian Blur&amp;quot; doesn't work at all.&lt;/li&gt;
&lt;/ul&gt;	&lt;br /&gt;Features:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;This version contains 23 effects including:&lt;/li&gt;
&lt;/ul&gt;&lt;ol&gt;
&lt;ol&gt;
&lt;li&gt;Bloom&lt;/li&gt;&lt;li&gt;Blue Shift&lt;/li&gt;&lt;li&gt;Bright Extract&lt;/li&gt;&lt;li&gt;Bright Pass&lt;/li&gt;&lt;li&gt;Color Edge Detection&lt;/li&gt;&lt;li&gt;Color Inverse&lt;/li&gt;&lt;li&gt;Color Tonning&lt;/li&gt;&lt;li&gt;Contrast Adjust&lt;/li&gt;&lt;li&gt;Embossed&lt;/li&gt;&lt;li&gt;Monochrome&lt;/li&gt;&lt;li&gt;Night Time Color Tone&lt;/li&gt;&lt;li&gt;Pinch&lt;/li&gt;&lt;li&gt;Ripple&lt;/li&gt;&lt;li&gt;Sepia Color Tone&lt;/li&gt;&lt;li&gt;Sharpen&lt;/li&gt;&lt;li&gt;Shockwave&lt;/li&gt;&lt;li&gt;Streak&lt;/li&gt;&lt;li&gt;Tone Mapping&lt;/li&gt;&lt;li&gt;Linear Blur&lt;/li&gt;&lt;li&gt;Radial Blur&lt;/li&gt;&lt;li&gt;Gaussian Blur&lt;/li&gt;&lt;li&gt;Smart Blur&lt;/li&gt;&lt;li&gt;Growable Poisson Disc Blur&lt;/li&gt;
&lt;/ol&gt;
&lt;/ol&gt;&lt;ul&gt;
&lt;li&gt;Down-Sampling and Up-Sampling without any GPU performance hit (nor CPU).&lt;/li&gt;&lt;li&gt;Stand-alone library and small size (about 50 KB).&lt;/li&gt;&lt;li&gt;flexiblity and easy to use.&lt;/li&gt;&lt;li&gt;All GPU-based.&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>mahdi3466</author><pubDate>Tue, 13 Nov 2007 12:05:38 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20071113P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/xnapp/Wiki/View.aspx?title=Home&amp;version=10</link><description>&lt;div class="wikidoc"&gt;
Realtime Post Processing for your Games with XNA on GPU.
&lt;br /&gt;	XNA Post Processing library is a GPU-based image processing library, flexible engine&lt;br /&gt;	written in C# for XNA by Mahdi Khodadadi Fard (SPAMS&lt;i&gt;mahdi3466&lt;/i&gt;ARE@CRAZY&lt;i&gt;yahoo&lt;/i&gt;AND.com_FOOL) designed to make&lt;br /&gt;	games easier and more intuitive for developers to produce games and demos utilizing&lt;br /&gt;	full power of GPU.&lt;br /&gt;Changes:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;2007/11/13 : Added more samples.&lt;/li&gt;&lt;li&gt;2007/11/13 : Added &amp;quot;GrowablePoissonDiscBlur&amp;quot; post effect.&lt;/li&gt;&lt;li&gt;2007/11/13 : Renamed &amp;quot;Streak&amp;quot; effect to &amp;quot;LightStreak&amp;quot;.&lt;/li&gt;&lt;li&gt;2007/11/13 : Improved &amp;quot;Shockwave&amp;quot;&lt;/li&gt;
&lt;/ul&gt;	&lt;br /&gt;	Known Issues with Current Release:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;&amp;quot;Color Edge Detect&amp;quot; is still bugy.&lt;/li&gt;&lt;li&gt;&amp;quot;Gaussian Blur&amp;quot; doesn't work at all.&lt;/li&gt;
&lt;/ul&gt;	&lt;br /&gt;Features:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;This version contains 22 effects including:&lt;/li&gt;
&lt;/ul&gt;&lt;ol&gt;
&lt;ol&gt;
&lt;li&gt;Bloom&lt;/li&gt;&lt;li&gt;Blue Shift&lt;/li&gt;&lt;li&gt;Bright Extract&lt;/li&gt;&lt;li&gt;Bright Pass&lt;/li&gt;&lt;li&gt;Color Edge Detection&lt;/li&gt;&lt;li&gt;Color Inverse&lt;/li&gt;&lt;li&gt;Color Tonning&lt;/li&gt;&lt;li&gt;Contrast Adjust&lt;/li&gt;&lt;li&gt;Embossed&lt;/li&gt;&lt;li&gt;Monochrome&lt;/li&gt;&lt;li&gt;Night Time Color Tone&lt;/li&gt;&lt;li&gt;Pinch&lt;/li&gt;&lt;li&gt;Ripple&lt;/li&gt;&lt;li&gt;Sepia Color Tone&lt;/li&gt;&lt;li&gt;Sharpen&lt;/li&gt;&lt;li&gt;Shockwave&lt;/li&gt;&lt;li&gt;Streak&lt;/li&gt;&lt;li&gt;Tone Mapping&lt;/li&gt;&lt;li&gt;Linear Blur&lt;/li&gt;&lt;li&gt;Radial Blur&lt;/li&gt;&lt;li&gt;Gaussian Blur&lt;/li&gt;&lt;li&gt;Smart Blur&lt;/li&gt;&lt;li&gt;Growable Poisson Disc Blur&lt;/li&gt;
&lt;/ol&gt;
&lt;/ol&gt;&lt;ul&gt;
&lt;li&gt;Down-Sampling and Up-Sampling without any GPU performance hit (nor CPU).&lt;/li&gt;&lt;li&gt;Stand-alone library and small size (about 50 KB).&lt;/li&gt;&lt;li&gt;flexiblity and easy to use.&lt;/li&gt;&lt;li&gt;All GPU-based.&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>mahdi3466</author><pubDate>Tue, 13 Nov 2007 12:04:48 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20071113P</guid></item><item><title>CREATED RELEASE: v1.0 pre-release 2 (Nov 13, 2006)</title><link>http://www.codeplex.com/xnapp/Release/ProjectReleases.aspx?ReleaseId=8354</link><description>&amp;#42; Added &amp;#34;GrowablePoissonDisc&amp;#34; Post Effect.&lt;br /&gt;&amp;#42; Renamed &amp;#34;Streak&amp;#34; effect to &amp;#34;LightStreak&amp;#34;.&lt;br /&gt;&amp;#42; Improved &amp;#34;Shockwave&amp;#34;</description><author></author><pubDate>Tue, 13 Nov 2007 11:59:49 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: v1.0 pre-release 2 (Nov 13, 2006) 20071113A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/xnapp/Wiki/View.aspx?title=Home&amp;version=9</link><description>&lt;div class="wikidoc"&gt;
Realtime Post Processing for your Games with XNA on GPU.
&lt;br /&gt;	XNA Post Processing library is a GPU-based image processing library, flexible engine&lt;br /&gt;	written in C# for XNA by Mahdi Khodadadi Fard (SPAMS&lt;i&gt;mahdi3466&lt;/i&gt;ARE@CRAZY&lt;i&gt;yahoo&lt;/i&gt;AND.com_FOOL) designed to make&lt;br /&gt;	games easier and more intuitive for developers to produce games and demos utilizing&lt;br /&gt;	full power of GPU.&lt;br /&gt;Changes:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;2007/11/13 : Added &amp;quot;GrowablePoissonDiscBlur&amp;quot; Post Effect.&lt;/li&gt;&lt;li&gt;2007/11/13 : Renamed &amp;quot;Streak&amp;quot; effect to &amp;quot;LightStreak&amp;quot;.&lt;/li&gt;&lt;li&gt;2007/11/13 : Improved &amp;quot;Shockwave&amp;quot;&lt;/li&gt;
&lt;/ul&gt;	&lt;br /&gt;	Known Issues with Current Release:&lt;br /&gt;&lt;ol&gt;
&lt;li&gt;&amp;quot;Color Edge Detect&amp;quot; is still bugy.&lt;/li&gt;&lt;li&gt;&amp;quot;Gaussian Blur&amp;quot; doesn't work at all.&lt;/li&gt;
&lt;/ol&gt;	&lt;br /&gt;Features:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;This version contains 22 effects including:&lt;/li&gt;
&lt;/ul&gt;&lt;ol&gt;
&lt;ol&gt;
&lt;li&gt;Bloom&lt;/li&gt;&lt;li&gt;Blue Shift&lt;/li&gt;&lt;li&gt;Bright Extract&lt;/li&gt;&lt;li&gt;Bright Pass&lt;/li&gt;&lt;li&gt;Color Edge Detection&lt;/li&gt;&lt;li&gt;Color Inverse&lt;/li&gt;&lt;li&gt;Color Tonning&lt;/li&gt;&lt;li&gt;Contrast Adjust&lt;/li&gt;&lt;li&gt;Embossed&lt;/li&gt;&lt;li&gt;Monochrome&lt;/li&gt;&lt;li&gt;Night Time Color Tone&lt;/li&gt;&lt;li&gt;Pinch&lt;/li&gt;&lt;li&gt;Ripple&lt;/li&gt;&lt;li&gt;Sepia Color Tone&lt;/li&gt;&lt;li&gt;Sharpen&lt;/li&gt;&lt;li&gt;Shockwave&lt;/li&gt;&lt;li&gt;Streak&lt;/li&gt;&lt;li&gt;Tone Mapping&lt;/li&gt;&lt;li&gt;Linear Blur&lt;/li&gt;&lt;li&gt;Radial Blur&lt;/li&gt;&lt;li&gt;Gaussian Blur&lt;/li&gt;&lt;li&gt;Smart Blur&lt;/li&gt;&lt;li&gt;Growable Poisson Disc Blur&lt;/li&gt;
&lt;/ol&gt;
&lt;/ol&gt;&lt;ul&gt;
&lt;li&gt;Down-Sampling and Up-Sampling without any GPU performance hit (nor CPU).&lt;/li&gt;&lt;li&gt;Stand-alone library and small size (about 50 KB).&lt;/li&gt;&lt;li&gt;flexiblity and easy to use.&lt;/li&gt;&lt;li&gt;All GPU-based.&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>mahdi3466</author><pubDate>Tue, 13 Nov 2007 11:52:17 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20071113A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/xnapp/Wiki/View.aspx?title=Home&amp;version=8</link><description>&lt;div class="wikidoc"&gt;
Realtime Post Processing for your Games with XNA on GPU.
&lt;br /&gt;	XNA Post Processing library is a GPU-based image processing library, flexible engine&lt;br /&gt;	written in C# for XNA by Mahdi Khodadadi Fard (SPAMS&lt;i&gt;mahdi3466&lt;/i&gt;ARE@CRAZY&lt;i&gt;yahoo&lt;/i&gt;AND.com_FOOL) designed to make&lt;br /&gt;	games easier and more intuitive for developers to produce games and demos utilizing&lt;br /&gt;	full power of GPU.&lt;br /&gt;Changes:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;2007/11/13 : Added &amp;quot;GrowablePoissonDiscBlur&amp;quot; Post Effect.&lt;/li&gt;&lt;li&gt;2007/11/13 : Renamed &amp;quot;Streak&amp;quot; effect to &amp;quot;LightStreak&amp;quot;.&lt;/li&gt;&lt;li&gt;2007/11/13 : Improved &amp;quot;Shockwave&amp;quot;&lt;/li&gt;
&lt;/ul&gt;	&lt;br /&gt;	Known Issues with Current Release:&lt;br /&gt;&lt;ol&gt;
&lt;li&gt;&amp;quot;Color Edge Detect&amp;quot; is still bugy.&lt;/li&gt;&lt;li&gt;&amp;quot;Gaussian Blur&amp;quot; doesn't work at all.&lt;/li&gt;
&lt;/ol&gt;	&lt;br /&gt;Features:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;This version contains 22 effects including:&lt;/li&gt;
&lt;/ul&gt;&lt;ol&gt;
&lt;ol&gt;
&lt;li&gt;Bloom&lt;/li&gt;&lt;li&gt;Blue Shift&lt;/li&gt;&lt;li&gt;Bright Extract&lt;/li&gt;&lt;li&gt;Bright Pass&lt;/li&gt;&lt;li&gt;Color Edge Detection&lt;/li&gt;&lt;li&gt;Color Inverse&lt;/li&gt;&lt;li&gt;Color Tonning&lt;/li&gt;&lt;li&gt;Contrast Adjust&lt;/li&gt;&lt;li&gt;Embossed&lt;/li&gt;&lt;li&gt;Monochrome&lt;/li&gt;&lt;li&gt;Night Time Color Tone&lt;/li&gt;&lt;li&gt;Pinch&lt;/li&gt;&lt;li&gt;Ripple&lt;/li&gt;&lt;li&gt;Sepia Color Tone&lt;/li&gt;&lt;li&gt;Sharpen&lt;/li&gt;&lt;li&gt;Shockwave&lt;/li&gt;&lt;li&gt;Streak&lt;/li&gt;&lt;li&gt;Tone Mapping&lt;/li&gt;&lt;li&gt;Linear Blur&lt;/li&gt;&lt;li&gt;Radial Blur&lt;/li&gt;&lt;li&gt;Gaussian Blur&lt;/li&gt;&lt;li&gt;Smart Blur&lt;/li&gt;&lt;li&gt;Growable Poisson Disc Blur&lt;/li&gt;
&lt;/ol&gt;
&lt;/ol&gt;&lt;ul&gt;
&lt;li&gt;Down-Sampling and Up-Sampling without any GPU performance hit (nor CPU).&lt;/li&gt;&lt;li&gt;Stand-alone library and small size (about 50 KB).&lt;/li&gt;&lt;li&gt;flexiblity and easy to use.&lt;/li&gt;&lt;li&gt;All GPU-based.&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>mahdi3466</author><pubDate>Tue, 13 Nov 2007 11:49:44 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20071113A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/xnapp/Wiki/View.aspx?title=Home&amp;version=7</link><description>&lt;div class="wikidoc"&gt;
Realtime Post Processing for your Games with XNA on GPU.
&lt;br /&gt;	XNA Post Processing library is a GPU-based image processing library, flexible engine&lt;br /&gt;	written in C# for XNA by Mahdi Khodadadi Fard (mahdi3466@yahoo.com) designed to make&lt;br /&gt;	games easier and more intuitive for developers to produce games and demos utilizing&lt;br /&gt;	full power of GPU.&lt;br /&gt;	&lt;br /&gt;	Known Issues with Current Release:&lt;br /&gt;&lt;ol&gt;
&lt;li&gt;&amp;quot;Color Edge Detect&amp;quot; is still bugy.&lt;/li&gt;&lt;li&gt;&amp;quot;Gaussian Blur&amp;quot; doesn't work at all.&lt;/li&gt;
&lt;/ol&gt;	&lt;br /&gt;Features:&lt;br /&gt;&lt;ol&gt;
&lt;li&gt;This version contains 22 effects including:&lt;/li&gt;&lt;ol&gt;
&lt;li&gt;Bloom&lt;/li&gt;&lt;li&gt;Blue Shift&lt;/li&gt;&lt;li&gt;Bright Extract&lt;/li&gt;&lt;li&gt;Bright Pass&lt;/li&gt;&lt;li&gt;Color Edge Detection&lt;/li&gt;&lt;li&gt;Color Inverse&lt;/li&gt;&lt;li&gt;Color Tonning&lt;/li&gt;&lt;li&gt;Contrast Adjust&lt;/li&gt;&lt;li&gt;Embossed&lt;/li&gt;&lt;li&gt;Monochrome&lt;/li&gt;&lt;li&gt;Night Time Color Tone&lt;/li&gt;&lt;li&gt;Pinch&lt;/li&gt;&lt;li&gt;Ripple&lt;/li&gt;&lt;li&gt;Sepia Color Tone&lt;/li&gt;&lt;li&gt;Sharpen&lt;/li&gt;&lt;li&gt;Shockwave&lt;/li&gt;&lt;li&gt;Streak&lt;/li&gt;&lt;li&gt;Tone Mapping&lt;/li&gt;&lt;li&gt;Linear Blur&lt;/li&gt;&lt;li&gt;Radial Blur&lt;/li&gt;&lt;li&gt;Gaussian Blur&lt;/li&gt;&lt;li&gt;Smart Blur&lt;/li&gt;
&lt;/ol&gt;&lt;li&gt;Down-Sampling and Up-Sampling without any GPU performance hit (nor CPU).&lt;/li&gt;&lt;li&gt;Stand-alone library and small size (about 50 KB).&lt;/li&gt;&lt;li&gt;flexiblity and easy to use.&lt;/li&gt;&lt;li&gt;All GPU-based.&lt;/li&gt;
&lt;/ol&gt;
&lt;/div&gt;</description><author>mahdi3466</author><pubDate>Thu, 01 Nov 2007 10:05:20 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20071101A</guid></item></channel></rss>